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<blockquote data-quote="Wik" data-source="post: 5655215" data-attributes="member: 40177"><p>reread his quote. He's not saying that there's less roleplaying in 4e; he's asking for more focus on roleplaying in the game's PRESENTATION. This is something that is DEFINITELY less presented in 4e, and 3e as well, in comparison to earlier editions. </p><p></p><p>Both those editions focus on mechanical resolutions for encounters, as opposed to 2e's (and other games of that era) often showing examples in which situations were bypassed through non-mechanical - ie roleplaying - means. </p><p></p><p>I'm in full agreement with Mark CMG. I beleive that if RPGs are to survive, we need to move away from the fetishization of mechanics and focus on what seperates PNP RPGs from computer games - the wider range of available character inputs. But I digress.</p><p></p><p>***</p><p></p><p>I also want to see 5e go back to having a sliding difficulty scale to classes. There should be an "easy" class, and a few "hard" classes to play.</p></blockquote><p></p>
[QUOTE="Wik, post: 5655215, member: 40177"] reread his quote. He's not saying that there's less roleplaying in 4e; he's asking for more focus on roleplaying in the game's PRESENTATION. This is something that is DEFINITELY less presented in 4e, and 3e as well, in comparison to earlier editions. Both those editions focus on mechanical resolutions for encounters, as opposed to 2e's (and other games of that era) often showing examples in which situations were bypassed through non-mechanical - ie roleplaying - means. I'm in full agreement with Mark CMG. I beleive that if RPGs are to survive, we need to move away from the fetishization of mechanics and focus on what seperates PNP RPGs from computer games - the wider range of available character inputs. But I digress. *** I also want to see 5e go back to having a sliding difficulty scale to classes. There should be an "easy" class, and a few "hard" classes to play. [/QUOTE]
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