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<blockquote data-quote="Wik" data-source="post: 5655243" data-attributes="member: 40177"><p>Oh, don't worry about the offence factor. I do, however, happen to disagree with you.</p><p></p><p>If you spend a large portion of your book focused on combat, you can't complain when most of the people play that book focus on combat in their playstyle. Even if you say something like (and htis is the defence 4e guys often adopt) "Well, we don't cover roleplaying because it doesn't need rules!") well, people need to hear that yes, there's roleplaying in the game. Or else, they can be forgiven at looking at thousands - literally thousands - of feats and powers and concluding that, when they play this game, the focus is going to be on those crunchy bits.</p><p></p><p>This is why a lot of people say rules-light games have more focus on role-playing; it's because they feel less attached to the mechanical bits that take up so much of the page count. The 4e books would do so much better, in my estimation, if there were a few examples of play that contained player dialogue, no die-rolling, and some setting info. My two cents, of course.</p></blockquote><p></p>
[QUOTE="Wik, post: 5655243, member: 40177"] Oh, don't worry about the offence factor. I do, however, happen to disagree with you. If you spend a large portion of your book focused on combat, you can't complain when most of the people play that book focus on combat in their playstyle. Even if you say something like (and htis is the defence 4e guys often adopt) "Well, we don't cover roleplaying because it doesn't need rules!") well, people need to hear that yes, there's roleplaying in the game. Or else, they can be forgiven at looking at thousands - literally thousands - of feats and powers and concluding that, when they play this game, the focus is going to be on those crunchy bits. This is why a lot of people say rules-light games have more focus on role-playing; it's because they feel less attached to the mechanical bits that take up so much of the page count. The 4e books would do so much better, in my estimation, if there were a few examples of play that contained player dialogue, no die-rolling, and some setting info. My two cents, of course. [/QUOTE]
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