Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The 5e toolkit
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Boots" data-source="post: 5655269" data-attributes="member: 92239"><p>Things I want: </p><p></p><p><strong>Packaging wise:</strong> I really like boxed sets and the essentials softcover approach. More of the kind of work that went into the DM's boxed set and Monster Vault without the duplication of content would be awesome.</p><p></p><p><strong>Character wise: </strong>I really think it's time to get rid of one of the iconic things about the system, that being character classes. It's ok to replace all classes with leader, striker, defender, controller and offer a series of powers and themes from different lists, letting players pick and choose. </p><p></p><p>I personally hate getting new classes and races in supplements. Find a way to let the player base create their own races and classes and show us how we'd put together the classics as a template. Maybe we get a return of the vancian tables through the "pick these number of powers from these lists at this level if you're a leader" approach.</p><p></p><p>Keep the iconic stats and 4e defenses. Fort, Will, Ref and AC are a nice differentiator that force tactical choices in power selection.</p><p></p><p><strong>Skills:</strong> Count me in for liking the recent Mearls example for the Climb skill. I'd also like to see sub skills that can only be gotten through synergy bonuses thus expanding the skill list later in a character's development but not overcomplicating it at first level.</p><p></p><p>Logistics: I'm one of the few that would probably like to see a character sheet converted to a proper character deck (of cards) and a mini, tracking of stats and surges notwithstanding. Additionally, I'd like to see a separation of the combat game from the core rulebook (but still packaged together) simply so I can stop hearing the barrow wights of the Internet bellow about there being no role-playing in the rulebooks.</p><p></p><p>Things I don't want: </p><p></p><p>1. Character classes: I'm done with them. They're always good in the core release and then someone comes up with something cool about two years in that botches up the entire game system in a neat package.</p><p></p><p>2. Forgotten Realms: Yeah I know, wishful thinking. Won't happen and it would be stupid of WoTC to get rid of their primary IP, but to me as an old timer, there's nothing less D&D than the Forgotten Realms. To me it's the cheesy poof of game settings.</p><p></p><p>3. Any changes to the game that are not directly supported by a preferred tracking mechanic by WoTC. Conditions and Marks are bloody awesome in concept but horrible in practice at a table. Why? Because the idea is in the rules without an adequate, supported way to track them.</p><p></p><p>- Don't give me conditions without a smart way to track them on a mini.</p><p>- Same with marks. I shouldn't need to buy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> to stick to my minis or use paper clips.</p><p></p><p>In other words, and this goes to every part of the game system. If you put something in a game that materially slows combat or changes how a player can act, package something in the core boxes that specifically is meant to make it easier to use the mechanic live.</p><p></p><p>Yes, I can make my own effects cards. Yes I can buy Alexa's mini stands and rounds.. but I'm already buying your boxed set. Put useful stuff in it.</p><p></p><p>Guess that means I want something that I started in the don't want section.. meh.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 5655269, member: 92239"] Things I want: [B]Packaging wise:[/B] I really like boxed sets and the essentials softcover approach. More of the kind of work that went into the DM's boxed set and Monster Vault without the duplication of content would be awesome. [B]Character wise: [/B]I really think it's time to get rid of one of the iconic things about the system, that being character classes. It's ok to replace all classes with leader, striker, defender, controller and offer a series of powers and themes from different lists, letting players pick and choose. I personally hate getting new classes and races in supplements. Find a way to let the player base create their own races and classes and show us how we'd put together the classics as a template. Maybe we get a return of the vancian tables through the "pick these number of powers from these lists at this level if you're a leader" approach. Keep the iconic stats and 4e defenses. Fort, Will, Ref and AC are a nice differentiator that force tactical choices in power selection. [B]Skills:[/B] Count me in for liking the recent Mearls example for the Climb skill. I'd also like to see sub skills that can only be gotten through synergy bonuses thus expanding the skill list later in a character's development but not overcomplicating it at first level. Logistics: I'm one of the few that would probably like to see a character sheet converted to a proper character deck (of cards) and a mini, tracking of stats and surges notwithstanding. Additionally, I'd like to see a separation of the combat game from the core rulebook (but still packaged together) simply so I can stop hearing the barrow wights of the Internet bellow about there being no role-playing in the rulebooks. Things I don't want: 1. Character classes: I'm done with them. They're always good in the core release and then someone comes up with something cool about two years in that botches up the entire game system in a neat package. 2. Forgotten Realms: Yeah I know, wishful thinking. Won't happen and it would be stupid of WoTC to get rid of their primary IP, but to me as an old timer, there's nothing less D&D than the Forgotten Realms. To me it's the cheesy poof of game settings. 3. Any changes to the game that are not directly supported by a preferred tracking mechanic by WoTC. Conditions and Marks are bloody awesome in concept but horrible in practice at a table. Why? Because the idea is in the rules without an adequate, supported way to track them. - Don't give me conditions without a smart way to track them on a mini. - Same with marks. I shouldn't need to buy :):):):) to stick to my minis or use paper clips. In other words, and this goes to every part of the game system. If you put something in a game that materially slows combat or changes how a player can act, package something in the core boxes that specifically is meant to make it easier to use the mechanic live. Yes, I can make my own effects cards. Yes I can buy Alexa's mini stands and rounds.. but I'm already buying your boxed set. Put useful stuff in it. Guess that means I want something that I started in the don't want section.. meh. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The 5e toolkit
Top