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<blockquote data-quote="Kobold Boots" data-source="post: 5655277" data-attributes="member: 92239"><p>I agree with you to an extent. I'd argue that the oral traditions of play have a lot to do with particular groups of players. I'd say that first edition and second edition D&D were just as hack and slash capable as 3rd and 4th ed. However, the more "hardcore" players in the 80s and 90s were into immersive storytelling with the really hardcore moving into things like LARPing.</p><p></p><p>Of course the hardcore end up playing these games longer and the feeling of role-playing amongst those groups is very strong as they came up that way. The oral tradition in that kind of group is much different than say my own as I came up through military wargaming and found my way to immersive role play thanks to drama, acting and later LARPing.</p><p></p><p>The experience at my table is different and the tradition is different but I will state that none of my players had any problem understanding what to do after actually reading the players handbook, seeing a few examples and playing with at least one player that "got it", even before I had well experienced gamers hanging around.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 5655277, member: 92239"] I agree with you to an extent. I'd argue that the oral traditions of play have a lot to do with particular groups of players. I'd say that first edition and second edition D&D were just as hack and slash capable as 3rd and 4th ed. However, the more "hardcore" players in the 80s and 90s were into immersive storytelling with the really hardcore moving into things like LARPing. Of course the hardcore end up playing these games longer and the feeling of role-playing amongst those groups is very strong as they came up that way. The oral tradition in that kind of group is much different than say my own as I came up through military wargaming and found my way to immersive role play thanks to drama, acting and later LARPing. The experience at my table is different and the tradition is different but I will state that none of my players had any problem understanding what to do after actually reading the players handbook, seeing a few examples and playing with at least one player that "got it", even before I had well experienced gamers hanging around. [/QUOTE]
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