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<blockquote data-quote="delericho" data-source="post: 5771166" data-attributes="member: 22424"><p>IMO, 4e did exactly the wrong thing with alignment. Either it should have been kept around and remained meaningful, or they should have dropped it completely.</p><p></p><p>IMO, both alignments and deities should be handled in an "if you want" kind of a way - the Starter Set and Core Rulebook should omit these almost entirely. However, there should later be an "Alignment Supplement" that details the alignments. If a PC chooses to dedicate himself to an alignment, this then allows him to take alignment-specific powers, use alignment-specific magic items, and so on.</p><p></p><p>Likewise, the deities should probably be strictly setting-specific. If PCs in the setting dedicate themselves to the gods, they get to choose deity-specific powers. (Obviously, 'divine' classes would have a greater range of such powers... but shouldn't necessarily have a monopoly on them.)</p><p></p><p><strong>As for my own 5e wishlist:</strong></p><p></p><p>- A really good Starter Set. This is probably the single most important in-print product.</p><p></p><p>- A single Core Rulebook containing all you need to play the game. This should be no bigger than the 4e "Rules Compendium" - if this can't be done, the game is too complex, IMO. (For extra credit, the Starter Set should include the <em>same</em> Core Rulebook as everyone else uses.</p><p></p><p>- The core should present the simplest version of the game. Supplements can then add complexity - but it's nigh-impossible for supplements to <em>remove</em> complexity, so this should be avoided.</p><p></p><p>- A vastly reduced importance for ability scores. It has become vital to have the 'right' stats, which means that rolling ability scores is no longer a valid approach (granted, BECMI may have been the last time is <em>was</em> valid). But rolling stats is vastly preferable for new players, so...</p><p></p><p>- Some really good adventure support, and preferably not just rehashes of the same old classics. You can do "Ravenloft", since that's existed for all editions, but that's it! Give us something <em>new</em>!</p><p></p><p>There's more, but I think those are really the important ones.</p></blockquote><p></p>
[QUOTE="delericho, post: 5771166, member: 22424"] IMO, 4e did exactly the wrong thing with alignment. Either it should have been kept around and remained meaningful, or they should have dropped it completely. IMO, both alignments and deities should be handled in an "if you want" kind of a way - the Starter Set and Core Rulebook should omit these almost entirely. However, there should later be an "Alignment Supplement" that details the alignments. If a PC chooses to dedicate himself to an alignment, this then allows him to take alignment-specific powers, use alignment-specific magic items, and so on. Likewise, the deities should probably be strictly setting-specific. If PCs in the setting dedicate themselves to the gods, they get to choose deity-specific powers. (Obviously, 'divine' classes would have a greater range of such powers... but shouldn't necessarily have a monopoly on them.) [b]As for my own 5e wishlist:[/b] - A really good Starter Set. This is probably the single most important in-print product. - A single Core Rulebook containing all you need to play the game. This should be no bigger than the 4e "Rules Compendium" - if this can't be done, the game is too complex, IMO. (For extra credit, the Starter Set should include the [i]same[/i] Core Rulebook as everyone else uses. - The core should present the simplest version of the game. Supplements can then add complexity - but it's nigh-impossible for supplements to [i]remove[/i] complexity, so this should be avoided. - A vastly reduced importance for ability scores. It has become vital to have the 'right' stats, which means that rolling ability scores is no longer a valid approach (granted, BECMI may have been the last time is [i]was[/i] valid). But rolling stats is vastly preferable for new players, so... - Some really good adventure support, and preferably not just rehashes of the same old classics. You can do "Ravenloft", since that's existed for all editions, but that's it! Give us something [i]new[/i]! There's more, but I think those are really the important ones. [/QUOTE]
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