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<blockquote data-quote="thedungeondelver" data-source="post: 5771187" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'd like to see alignment returned to the Good/Evil - Law/Chaos - Neutrality model, like it was for 30+ years.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">A "skill package" system. Gary worked on Skill Bundles in <strong>LEJENDARY ADVENTURES</strong> and I think at least the <em>option</em> to do that in <strong>D&D</strong> would be nice. I never cared for d20 <strong>D&D</strong>'s all pervasive skill system.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">At least the option to granulate saving throws.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">An easily flippable A/C system - this is more for me as a DM than for the world at large. It is just simpler to count down.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Differentiated XP charts. I've said time and again that a monolithic XP chart doesn't make sense, and why I feel that way, so...</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Multi-classing (for everyone) that actually makes multi-classing a thing again, not just "take a level of this, take a level of that".</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Keep class/daily/at-will powers but put Vancian-style magic back at the forefront - and I'll tell you why. Despite the disassociated mechanics of the whole daily/encounter/at-will power scheme of the most recent edition it didn't stick in my craw that much...</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">In <strong>AD&D</strong>, a Cleric can <em>turn undead</em>...<em>at will</em></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">In <strong>AD&D</strong> a Paladin has a <em>lay on hands</em> ability...<em>daily</em>. Or can create a circle (10' or 1") of <em>protection from evil - per encounter</em>.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Now that the 4e team stacked a whole bunch of disassociated powers into those categories...well, that's their own problem. But the reasoning stands: doing stuff either at will, every encounter, or daily and the specificity of those things is and has been an inherent part of <strong>D&D</strong> from the get-go. I'd like to see a serious pruning back on silly things that got shoehorned into those categories, or at the very least some toggle switches so I can shut them off.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The person responsible for "<strong>DRAGONLANCE</strong> and <strong>FORGOTTEN REALMS</strong> WERE THE 1RST CAMPAIGNS EVAR!!!!ONEONE" to be fired. Hopefully that's the same person who decided to copy-paste pages out of <strong>30 YEARS OF ADVENTURE: A HISTORY OF DUNGEONS & DRAGONS</strong> into the rulebook because yeah, that person too.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Everything else I've to say about this upcoming new edition of <strong>D&D</strong> I've said <a href="http://www.thedelversdungeon.com" target="_blank">here</a></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5771187, member: 34865"] [font=century gothic] I'd like to see alignment returned to the Good/Evil - Law/Chaos - Neutrality model, like it was for 30+ years. A "skill package" system. Gary worked on Skill Bundles in [b]LEJENDARY ADVENTURES[/b] and I think at least the [i]option[/i] to do that in [b]D&D[/b] would be nice. I never cared for d20 [b]D&D[/b]'s all pervasive skill system. At least the option to granulate saving throws. An easily flippable A/C system - this is more for me as a DM than for the world at large. It is just simpler to count down. Differentiated XP charts. I've said time and again that a monolithic XP chart doesn't make sense, and why I feel that way, so... Multi-classing (for everyone) that actually makes multi-classing a thing again, not just "take a level of this, take a level of that". Keep class/daily/at-will powers but put Vancian-style magic back at the forefront - and I'll tell you why. Despite the disassociated mechanics of the whole daily/encounter/at-will power scheme of the most recent edition it didn't stick in my craw that much... In [b]AD&D[/b], a Cleric can [i]turn undead[/i]...[i]at will[/i] In [b]AD&D[/b] a Paladin has a [i]lay on hands[/i] ability...[i]daily[/i]. Or can create a circle (10' or 1") of [i]protection from evil - per encounter[/i]. Now that the 4e team stacked a whole bunch of disassociated powers into those categories...well, that's their own problem. But the reasoning stands: doing stuff either at will, every encounter, or daily and the specificity of those things is and has been an inherent part of [b]D&D[/b] from the get-go. I'd like to see a serious pruning back on silly things that got shoehorned into those categories, or at the very least some toggle switches so I can shut them off. The person responsible for "[B]DRAGONLANCE[/b] and [b]FORGOTTEN REALMS[/b] WERE THE 1RST CAMPAIGNS EVAR!!!!ONEONE" to be fired. Hopefully that's the same person who decided to copy-paste pages out of [b]30 YEARS OF ADVENTURE: A HISTORY OF DUNGEONS & DRAGONS[/b] into the rulebook because yeah, that person too. Everything else I've to say about this upcoming new edition of [b]D&D[/b] I've said [url=www.thedelversdungeon.com]here[/url] [/font] [/QUOTE]
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