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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5771411" data-attributes="member: 4129"><p> <ul> <li data-xf-list-type="ul"><strong>Alignment</strong>: Good-Evil and Lawful-Chaos</li> <li data-xf-list-type="ul"><strong>Warlord</strong>: And other non-divine, non-cleric classes that can heal</li> <li data-xf-list-type="ul"><strong>Stat Deflation</strong>: Make 11 the human average and 18 something special.</li> <li data-xf-list-type="ul"><strong>Stat Definition</strong>: No more attacks using Charisma (how does that make any sense conceptionally). Strength is used for making melee attacks, Dex for ranged attacks.</li> <li data-xf-list-type="ul"><strong>Hit Point Deflation</strong>: 1st level characters should have between 4-10 hit points</li> <li data-xf-list-type="ul"><strong>Vancian Magic</strong>: DnD uses vancian magic. Include rules for non-vancian magic if you'd like (or if the power source suggests it), but you must have rules for vancian magic.</li> <li data-xf-list-type="ul"><strong>Power Sources are Different</strong>: If you keep the concept of a power source (and I think it's a sound concept), make sure each power source feels different. Arcane should feel and play nothing like Martial. All classes of a similar power source should have access to the same spell / attack list (Warlock, Wizard, Swordmage, and Bard should have access to any Arcane Spell. Ranger, Fighter, Rogue, Warlord should have access to any Martial Power. Paladin, Cleric should have access to all divine prayers).</li> <li data-xf-list-type="ul"><strong>Combat Speed</strong>: I should be able to run 3-4 combats in a session with plenty of time for roleplaying and exploration.</li> <li data-xf-list-type="ul"><strong>Don't Assume Combat</strong>: Don't assume that combat is the perferred way to resolve problems in the game. Combat is a possible answer, it shouldn't be the default.</li> </ul></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5771411, member: 4129"] [LIST] [*][B]Alignment[/B]: Good-Evil and Lawful-Chaos [*][B]Warlord[/B]: And other non-divine, non-cleric classes that can heal [*][B]Stat Deflation[/B]: Make 11 the human average and 18 something special. [*][B]Stat Definition[/B]: No more attacks using Charisma (how does that make any sense conceptionally). Strength is used for making melee attacks, Dex for ranged attacks. [*][B]Hit Point Deflation[/B]: 1st level characters should have between 4-10 hit points [*][B]Vancian Magic[/B]: DnD uses vancian magic. Include rules for non-vancian magic if you'd like (or if the power source suggests it), but you must have rules for vancian magic. [*][B]Power Sources are Different[/B]: If you keep the concept of a power source (and I think it's a sound concept), make sure each power source feels different. Arcane should feel and play nothing like Martial. All classes of a similar power source should have access to the same spell / attack list (Warlock, Wizard, Swordmage, and Bard should have access to any Arcane Spell. Ranger, Fighter, Rogue, Warlord should have access to any Martial Power. Paladin, Cleric should have access to all divine prayers). [*][B]Combat Speed[/B]: I should be able to run 3-4 combats in a session with plenty of time for roleplaying and exploration. [*][B]Don't Assume Combat[/B]: Don't assume that combat is the perferred way to resolve problems in the game. Combat is a possible answer, it shouldn't be the default. [/LIST] [/QUOTE]
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