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*Pathfinder & Starfinder
The 6 Ability-Score Saving Throw varient
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<blockquote data-quote="dvvega" data-source="post: 2747957" data-attributes="member: 524"><p>I've thought of doing something along the lines of using all of the abilities ... however firstly comments on your idea.</p><p></p><p>You will definately make saving throws harder ... for some classes.</p><p></p><p>Assume most characters max out their prime attribute and dump a 10 or 12 into others. For a Rogue, Intelligence isn't something they need much of (they get enough skill points). So with an 18 DEX and a 12 INT, they will be receiving a +2 on their Reflex Save (d20 rounds down). This is from a +4.</p><p></p><p>However a Fighter generally tanks Strength and Constitution so you will find that they suffer very little.</p><p></p><p>Wizards suddenly are as good at Reflex as Rogues (not a normal thing) since the stats would be generally reversed.</p><p></p><p>So in some cases you're reducing their modifier by 50%.</p><p></p><p></p><p>I always thought that there should have been 6 saving throws (one for each ability) but as you go through d20 you note that almost everything falls under CON/WIS/DEX for saves. There are few situations that need the other stats. Of course you could just make a blanket statement that saving throws are just attack rolls against the AC of the effect. Thus every ability applys itself to some such roll except for INT and CHA.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2747957, member: 524"] I've thought of doing something along the lines of using all of the abilities ... however firstly comments on your idea. You will definately make saving throws harder ... for some classes. Assume most characters max out their prime attribute and dump a 10 or 12 into others. For a Rogue, Intelligence isn't something they need much of (they get enough skill points). So with an 18 DEX and a 12 INT, they will be receiving a +2 on their Reflex Save (d20 rounds down). This is from a +4. However a Fighter generally tanks Strength and Constitution so you will find that they suffer very little. Wizards suddenly are as good at Reflex as Rogues (not a normal thing) since the stats would be generally reversed. So in some cases you're reducing their modifier by 50%. I always thought that there should have been 6 saving throws (one for each ability) but as you go through d20 you note that almost everything falls under CON/WIS/DEX for saves. There are few situations that need the other stats. Of course you could just make a blanket statement that saving throws are just attack rolls against the AC of the effect. Thus every ability applys itself to some such roll except for INT and CHA. D [/QUOTE]
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