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General Tabletop Discussion
*Pathfinder & Starfinder
The 6 Ability-Score Saving Throw varient
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<blockquote data-quote="Nyeshet" data-source="post: 2748609" data-attributes="member: 18363"><p>I already do something like this: </p><p></p><p>Con. . . Fortitude save (Fort)</p><p>Str . . . Endurance save (Endr)</p><p>Dex. . . Reflex save (Refl)</p><p>Cha. . . Will save (Will)</p><p>Wis. . . Perception save (Prcp)</p><p>Wis. . . Sanity save (Snty)</p><p></p><p>Int: bonus skill points</p><p></p><p>In addition, each ability has associated skills except Con* - which grants bonus hp, so it all works out, more or less. *(The will save replaces concentration.)</p><p></p><p>Fortitude deals with Disease, Poison, Hunger, Thirst, Suffocation, etc. </p><p>Endurance deals with prolonged activities, heat, chill, etc. </p><p>Reflex deals with evading sudden dangers, etc. </p><p>Will deals with Charms, Compulsions, etc. </p><p>Perception deals with Illusions, etc. </p><p>Sanity deals with Fear, Horror, Madness (similar to the rules in Ravenloft).</p><p></p><p>I also sometimes use Perception for other purposes. If, for instance, the PC starts acting in absense of knowledge that should be obvious to their character, I ask for a Perception check (an intuitive hunch, regarding what they should already know). I suppose you could consider it the character's intuition - or common sense.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2748609, member: 18363"] I already do something like this: Con. . . Fortitude save (Fort) Str . . . Endurance save (Endr) Dex. . . Reflex save (Refl) Cha. . . Will save (Will) Wis. . . Perception save (Prcp) Wis. . . Sanity save (Snty) Int: bonus skill points In addition, each ability has associated skills except Con* - which grants bonus hp, so it all works out, more or less. *(The will save replaces concentration.) Fortitude deals with Disease, Poison, Hunger, Thirst, Suffocation, etc. Endurance deals with prolonged activities, heat, chill, etc. Reflex deals with evading sudden dangers, etc. Will deals with Charms, Compulsions, etc. Perception deals with Illusions, etc. Sanity deals with Fear, Horror, Madness (similar to the rules in Ravenloft). I also sometimes use Perception for other purposes. If, for instance, the PC starts acting in absense of knowledge that should be obvious to their character, I ask for a Perception check (an intuitive hunch, regarding what they should already know). I suppose you could consider it the character's intuition - or common sense. [/QUOTE]
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The 6 Ability-Score Saving Throw varient
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