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General Tabletop Discussion
*Pathfinder & Starfinder
The 6 Ability-Score Saving Throw varient
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<blockquote data-quote="mosaic" data-source="post: 2794616" data-attributes="member: 30300"><p>I've been thinkinh about the 6 different save thing myself. Seems to me that the difference between saves and ability checks is that saves are reflexive, something you do without thinking.</p><p></p><p>That seems to work with the three existig saves:</p><p>Con = Fortitude - endurance, health, etc.</p><p>Dex = Reflex - quick dodges and getting out of the way</p><p>Wis = Will - resisting mind control</p><p></p><p>So what would they be for the other three?</p><p>Str = some kind of reflexie use of strength, maybe not dropping something or not getting knocked over - Grip? Steadiness?</p><p>Int = reflexive thinking ... Memory? Recognition?</p><p>Cha = this is the hardest one because Charisma is kind of a grabbag ability ...</p><p> possibility 1: go with the social aspect. it might be interesting to have some kind of roll to determine the kind of First Impression PCs make on other people.</p><p> possibility 2: go with the 'force of personality' aspect and move Will down here. Then you could actually use the Wisdom save for something tied to perception, like a Surpirse save. That might actually make sense. Using Spot and Listen versus somebody's attept to surprise never sat well with me because listening and spotting seem more like active attepts to notice something. Not getting surpised is more of a perceptive reflex, and maybe better suited to a saving throw than a skill check.</p><p></p><p>Just some thoughts, hardly polished or fine tuned. But, as always, I'd love to hear other people's thoughts on the subject.</p></blockquote><p></p>
[QUOTE="mosaic, post: 2794616, member: 30300"] I've been thinkinh about the 6 different save thing myself. Seems to me that the difference between saves and ability checks is that saves are reflexive, something you do without thinking. That seems to work with the three existig saves: Con = Fortitude - endurance, health, etc. Dex = Reflex - quick dodges and getting out of the way Wis = Will - resisting mind control So what would they be for the other three? Str = some kind of reflexie use of strength, maybe not dropping something or not getting knocked over - Grip? Steadiness? Int = reflexive thinking ... Memory? Recognition? Cha = this is the hardest one because Charisma is kind of a grabbag ability ... possibility 1: go with the social aspect. it might be interesting to have some kind of roll to determine the kind of First Impression PCs make on other people. possibility 2: go with the 'force of personality' aspect and move Will down here. Then you could actually use the Wisdom save for something tied to perception, like a Surpirse save. That might actually make sense. Using Spot and Listen versus somebody's attept to surprise never sat well with me because listening and spotting seem more like active attepts to notice something. Not getting surpised is more of a perceptive reflex, and maybe better suited to a saving throw than a skill check. Just some thoughts, hardly polished or fine tuned. But, as always, I'd love to hear other people's thoughts on the subject. [/QUOTE]
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The 6 Ability-Score Saving Throw varient
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