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The 6-battle adventuring day, does it even exist?
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<blockquote data-quote="ECMO3" data-source="post: 8359589" data-attributes="member: 7030563"><p>As I was listening to D&D live they mentioned the wild beyond the witchlight. Apparently it will be possible to complete that entire adventure without a single combat.</p><p></p><p>That is fine thematically, although doing away with a game pillar makes me question if it is actually a pillar. The bigger issue though is the 6 fights per long rest and 2 per short rest which is designed into the game balance. They clearly are not going to come anywhere close to this target if you have an adventure with no necessary combat at all.</p><p></p><p>To be honest I think the 6 fights per long rest is not really that common to start with in official content. In all the WOTC adventures I have played and DMed I think I have only had a handful of days that met that threshold.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8359589, member: 7030563"] As I was listening to D&D live they mentioned the wild beyond the witchlight. Apparently it will be possible to complete that entire adventure without a single combat. That is fine thematically, although doing away with a game pillar makes me question if it is actually a pillar. The bigger issue though is the 6 fights per long rest and 2 per short rest which is designed into the game balance. They clearly are not going to come anywhere close to this target if you have an adventure with no necessary combat at all. To be honest I think the 6 fights per long rest is not really that common to start with in official content. In all the WOTC adventures I have played and DMed I think I have only had a handful of days that met that threshold. [/QUOTE]
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The 6-battle adventuring day, does it even exist?
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