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The 6-battle adventuring day, does it even exist?
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<blockquote data-quote="Staffan" data-source="post: 8360087" data-attributes="member: 907"><p>Agreed. And in PF2, I've seen adventures expecting even more encounters in a single day.</p><p></p><p>It's not so much <em>game</em> balance, as it is <em>intra-PC</em> balance. Different classes restore their resources on different schedules. </p><p></p><p>Barbarian – rage is long rest-based.</p><p>Bard – inspiration is short rest-based at 5th level and beyond, and spells are long rest-based.</p><p>Cleric – channel divinity is short rest-based, spells are long rest-based. Different domains have other abilities, but most either use channels or are long rest-based.</p><p>Druid – wild shape is short rest-based and spells are long rest-based. Various circles add different things.</p><p>Fighter – second wind and action surge are short rest, and indomitable is long. Archetypes vary, but skew short-rest.</p><p>Monk – ki is short rest-based and most of their abilities use ki.</p><p>Paladin – channel divinity is short rest-based, and pretty much all their other abilities are long rest: lay on hands, divine sense, cleansing touch, and <s>smites</s>spells.</p><p>Ranger – spells are long rest, and those are their main resource thing.</p><p>Rogues – what's resource management? Must be something for the rubes.</p><p>Sorcerers – both spells and sorcery point are long rest-based resources.</p><p>Warlock – primary spellcasting is short rest-based, mystic arcana are long rest-based but only come into play at high levels. Invocations vary.</p><p>Wizard – spellcasting is long rest-based. There's the Arcane Recovery feature that works on a short rest, but that itself only recharges on a long rest.</p><p></p><p>So, fighter, monk, and warlock are heavily short rest-based. Bards and some druids and clerics are mixed (depending a bit on sub-class), and barbarians, paladins, rangers, sorcerers, and wizards are heavily long rest-based. Rogues pretty much don't care.</p><p></p><p>In other words, in a game without short rests, a 7th level wizard will have a total of 11 spells available, 1 of which is 4th and 3 each of 2nd and 3rd level. A warlock will only have two spells, albeit both 4th level. Adding two short rests to the mix brings the wizard another 4th level spell (probably), but kicks the warlock up to 6 4th level spells. That's a pretty big difference.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8360087, member: 907"] Agreed. And in PF2, I've seen adventures expecting even more encounters in a single day. It's not so much [I]game[/I] balance, as it is [I]intra-PC[/I] balance. Different classes restore their resources on different schedules. Barbarian – rage is long rest-based. Bard – inspiration is short rest-based at 5th level and beyond, and spells are long rest-based. Cleric – channel divinity is short rest-based, spells are long rest-based. Different domains have other abilities, but most either use channels or are long rest-based. Druid – wild shape is short rest-based and spells are long rest-based. Various circles add different things. Fighter – second wind and action surge are short rest, and indomitable is long. Archetypes vary, but skew short-rest. Monk – ki is short rest-based and most of their abilities use ki. Paladin – channel divinity is short rest-based, and pretty much all their other abilities are long rest: lay on hands, divine sense, cleansing touch, and [S]smites[/S]spells. Ranger – spells are long rest, and those are their main resource thing. Rogues – what's resource management? Must be something for the rubes. Sorcerers – both spells and sorcery point are long rest-based resources. Warlock – primary spellcasting is short rest-based, mystic arcana are long rest-based but only come into play at high levels. Invocations vary. Wizard – spellcasting is long rest-based. There's the Arcane Recovery feature that works on a short rest, but that itself only recharges on a long rest. So, fighter, monk, and warlock are heavily short rest-based. Bards and some druids and clerics are mixed (depending a bit on sub-class), and barbarians, paladins, rangers, sorcerers, and wizards are heavily long rest-based. Rogues pretty much don't care. In other words, in a game without short rests, a 7th level wizard will have a total of 11 spells available, 1 of which is 4th and 3 each of 2nd and 3rd level. A warlock will only have two spells, albeit both 4th level. Adding two short rests to the mix brings the wizard another 4th level spell (probably), but kicks the warlock up to 6 4th level spells. That's a pretty big difference. [/QUOTE]
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