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The 6-battle adventuring day, does it even exist?
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<blockquote data-quote="abirdcall" data-source="post: 8360312" data-attributes="member: 6748898"><p>Did you play HoDQ as part of ToD? I didn't play the latter just the first part. That one is a perfect example of following the 6-8 encounter guidelines. For everything except the overland travel chapter which has 1 encounter per rest. I might go back to it for another post to show it.</p><p></p><p>Let's do Rime of the Frostmaiden since I'm doing it now. As I said this one suffers from the overland travel problem as the PCs are expected to have encounters on the way to adventure sites.</p><p></p><p>[SPOILER="RofM spoilers"]</p><p></p><p>Act I - Ten Towns Quests - Most of these are mini-adventures which I think is great for learning the game. There are 2 'full' ones</p><p></p><p>Cauldron Caves -</p><p>Encounters 6: 2 Harpies, Dire Wolf, Water Weird, Frost Giant Skeleton, Sea Hag and Will-o'-wisp, Crawling Claws</p><p>Penalty for long rest: None but players think missing NPCs could still be alive and might die if they rest.</p><p></p><p>Mountain Climb -</p><p>Encounters 5: 1 random wilderness encounter, avalanche, 2 crag cats, Yeti, Yeti</p><p>Penalty for long rest: Garret might die</p><p></p><p>ActII - Most of these adventures have 4 encounters. I think the designers were intending random encounters to make up the difference but there is that overland travel problem again.</p><p></p><p>Act III - Sunblight</p><p></p><p>The party can fight the dragon in which case they are probably facing 2 random encounters (or more) plus many encounters with the dragon as it flies from town to town. The penalty for long resting is that the dragon burns down Ten Towns</p><p></p><p>Fortress: 13 Encounters - 10 Guards, Grandolpha Muzgardt with dragon and 3 Duergar, Mind Master and Mimic, Duergar and Ogre Zombie, 4 Animated Armour, 2 Duergar and 2 Duergar Hammerers, 4 Duergar and Umber Hulk, 3 Rust Monsters, 4 Duergar, Xardarok Sunblight and minions, Duergar Hammerer, 15 Duergar, 2 Hammerers</p><p>Penalty for long rest - Dragon is repaired and fortress denizens better able to respond to PC threat</p><p></p><p>Auril's Abode 11+ Encounters - There are 6 encounters in the shipwrecks, Ghost, Abominable Yeti, 7 Yetis, Ice Troll, Frost Giant, 7 Piercers, Giant Walrus, 2 Frost Giant Skeletons, 4 Tests, Auril (3 forms), Roc</p><p>Penalty for long resting - Not given though in Auril's home and she hates creatures who shelter themselves from the cold. Extreme cold is also DC 15 here.</p><p></p><p>Caves of Hunger - Lots of encounters here. Long rests are punished by harassment from Tekeli-li which may not be a problem. Evil wizards are also on their way.</p><p>Doom of Ythryn - Plenty of encounters and PCs are in a race against the evil wizards</p><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8360312, member: 6748898"] Did you play HoDQ as part of ToD? I didn't play the latter just the first part. That one is a perfect example of following the 6-8 encounter guidelines. For everything except the overland travel chapter which has 1 encounter per rest. I might go back to it for another post to show it. Let's do Rime of the Frostmaiden since I'm doing it now. As I said this one suffers from the overland travel problem as the PCs are expected to have encounters on the way to adventure sites. [SPOILER="RofM spoilers"] Act I - Ten Towns Quests - Most of these are mini-adventures which I think is great for learning the game. There are 2 'full' ones Cauldron Caves - Encounters 6: 2 Harpies, Dire Wolf, Water Weird, Frost Giant Skeleton, Sea Hag and Will-o'-wisp, Crawling Claws Penalty for long rest: None but players think missing NPCs could still be alive and might die if they rest. Mountain Climb - Encounters 5: 1 random wilderness encounter, avalanche, 2 crag cats, Yeti, Yeti Penalty for long rest: Garret might die ActII - Most of these adventures have 4 encounters. I think the designers were intending random encounters to make up the difference but there is that overland travel problem again. Act III - Sunblight The party can fight the dragon in which case they are probably facing 2 random encounters (or more) plus many encounters with the dragon as it flies from town to town. The penalty for long resting is that the dragon burns down Ten Towns Fortress: 13 Encounters - 10 Guards, Grandolpha Muzgardt with dragon and 3 Duergar, Mind Master and Mimic, Duergar and Ogre Zombie, 4 Animated Armour, 2 Duergar and 2 Duergar Hammerers, 4 Duergar and Umber Hulk, 3 Rust Monsters, 4 Duergar, Xardarok Sunblight and minions, Duergar Hammerer, 15 Duergar, 2 Hammerers Penalty for long rest - Dragon is repaired and fortress denizens better able to respond to PC threat Auril's Abode 11+ Encounters - There are 6 encounters in the shipwrecks, Ghost, Abominable Yeti, 7 Yetis, Ice Troll, Frost Giant, 7 Piercers, Giant Walrus, 2 Frost Giant Skeletons, 4 Tests, Auril (3 forms), Roc Penalty for long resting - Not given though in Auril's home and she hates creatures who shelter themselves from the cold. Extreme cold is also DC 15 here. Caves of Hunger - Lots of encounters here. Long rests are punished by harassment from Tekeli-li which may not be a problem. Evil wizards are also on their way. Doom of Ythryn - Plenty of encounters and PCs are in a race against the evil wizards [/SPOILER] [/QUOTE]
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