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The 6-battle adventuring day, does it even exist?
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<blockquote data-quote="abirdcall" data-source="post: 8360346" data-attributes="member: 6748898"><p>Hoard of the Dragon Queen encounters</p><p></p><p>I should note too that it isn't necessary for all days to be many encounters, it just needs to be a threat and there should be consequences for resting. If there are only 2-4 encounters in an adventure, the players shouldn't know that so the tension is maintained.</p><p></p><p>[SPOILER="HotDQ spoilers"]</p><p></p><p>Chapter 1 - Far too many encounters. Town is under siege no time for long rests.</p><p>Chapter 2 - Few encounters (which I think is appropriate for level 2)</p><p>Chapter 3 - Many encounters. No mentioned consequence for long rest though denizens can better defend themselves if they find evidence of PCs there (and there are wandering monsters that will probably see their camp).</p><p>Chapter 4 - 1 encounter per long rest (overland travel).</p><p>Chapter 5 - Non-adventure chapter.</p><p>Chapter 6 - </p><p></p><p>Day 1 - 1 (probably social) encounter</p><p>Day 2 - 2.4 encounters on average</p><p>Day 3 (castle) - Potential for many encounters. The party is under pressure to make something happen without being uncovered. Once the PCs are discovered or they convince one side to attack another then there is no more chance for rest. The PCs are incentivized to rush for the gate facing encounters along the way.</p><p></p><p>Chapter 7 - 7 potential encounters. If the party rests outside there are brutal random encounters. They won't be able to rest inside as Talis will do something about that. And once discovered word might be sent for the flying castle to leave.</p><p>Chapter 8 - 12 potential encounters. The party might be able to find a place to long rest here. It is unclear as it doesn't say how long it takes the castle to reach its destination. Certainly not 2 though (remembering that only 1 long rest is allowed per 24 hours).</p><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8360346, member: 6748898"] Hoard of the Dragon Queen encounters I should note too that it isn't necessary for all days to be many encounters, it just needs to be a threat and there should be consequences for resting. If there are only 2-4 encounters in an adventure, the players shouldn't know that so the tension is maintained. [SPOILER="HotDQ spoilers"] Chapter 1 - Far too many encounters. Town is under siege no time for long rests. Chapter 2 - Few encounters (which I think is appropriate for level 2) Chapter 3 - Many encounters. No mentioned consequence for long rest though denizens can better defend themselves if they find evidence of PCs there (and there are wandering monsters that will probably see their camp). Chapter 4 - 1 encounter per long rest (overland travel). Chapter 5 - Non-adventure chapter. Chapter 6 - Day 1 - 1 (probably social) encounter Day 2 - 2.4 encounters on average Day 3 (castle) - Potential for many encounters. The party is under pressure to make something happen without being uncovered. Once the PCs are discovered or they convince one side to attack another then there is no more chance for rest. The PCs are incentivized to rush for the gate facing encounters along the way. Chapter 7 - 7 potential encounters. If the party rests outside there are brutal random encounters. They won't be able to rest inside as Talis will do something about that. And once discovered word might be sent for the flying castle to leave. Chapter 8 - 12 potential encounters. The party might be able to find a place to long rest here. It is unclear as it doesn't say how long it takes the castle to reach its destination. Certainly not 2 though (remembering that only 1 long rest is allowed per 24 hours). [/SPOILER] [/QUOTE]
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