Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The 6-battle adventuring day, does it even exist?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8360562" data-attributes="member: 6788736"><p>No, you miss the point. There is nothing wrong with single encounter adventuring days from time to time; you're expected to mix it up as a DM, with some longer than 6 or so, some shorter than 6 or so, some with more short rests than 2 some with less short rests than 2 adventuring days.</p><p></p><p>On different days different classes will shine. More encounters and more short rests favor Warlocks, Monks and Fighters. Fewer encounters will favor Paladins and Casters. Many encounters and few short rests will favor Champions and Rogues.</p><p></p><p>It's <em>intentionally </em>designed that way so a DM can play around with class balance by simply adding in short rests, or encounters (or taking them away), and to also remove the 'sameness' that bothered a lot of people in 4E.</p><p></p><p>The spotlight can be moved around and shared, by simply adjusting your encounter and rest frequencies.</p><p></p><p>There is no holy RAW that says anywhere 'Thou must do 6-8 encounters and 2-3 short rests'. It's just the classes and encounters are balanced best around that figure. You simply use that as a median or baseline, and design your adventuring days for your Party around that, with maybe shorter days, longer days, more short rests, fewer etc as you see fit.</p><p></p><p>To see how its done, look at the 15th level Adventure I'm running on this board (to test out high level play). A simple Doom clock has kept the players on task, forced them to be careful with resource use (HP, slots, action surges, SP etc) and imparted a much more strategic level of play to the game (i.e. not just button mashing), while also driving the story forward.</p><p></p><p>Should the players succeed or fail they'll also feel like their actions matter (and they do) to the story, and what they do has consequences.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8360562, member: 6788736"] No, you miss the point. There is nothing wrong with single encounter adventuring days from time to time; you're expected to mix it up as a DM, with some longer than 6 or so, some shorter than 6 or so, some with more short rests than 2 some with less short rests than 2 adventuring days. On different days different classes will shine. More encounters and more short rests favor Warlocks, Monks and Fighters. Fewer encounters will favor Paladins and Casters. Many encounters and few short rests will favor Champions and Rogues. It's [I]intentionally [/I]designed that way so a DM can play around with class balance by simply adding in short rests, or encounters (or taking them away), and to also remove the 'sameness' that bothered a lot of people in 4E. The spotlight can be moved around and shared, by simply adjusting your encounter and rest frequencies. There is no holy RAW that says anywhere 'Thou must do 6-8 encounters and 2-3 short rests'. It's just the classes and encounters are balanced best around that figure. You simply use that as a median or baseline, and design your adventuring days for your Party around that, with maybe shorter days, longer days, more short rests, fewer etc as you see fit. To see how its done, look at the 15th level Adventure I'm running on this board (to test out high level play). A simple Doom clock has kept the players on task, forced them to be careful with resource use (HP, slots, action surges, SP etc) and imparted a much more strategic level of play to the game (i.e. not just button mashing), while also driving the story forward. Should the players succeed or fail they'll also feel like their actions matter (and they do) to the story, and what they do has consequences. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The 6-battle adventuring day, does it even exist?
Top