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The 6-battle adventuring day, does it even exist?
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<blockquote data-quote="abirdcall" data-source="post: 8360668" data-attributes="member: 6748898"><p>The onus is on the player to make a character who wants to adventure. </p><p></p><p>The onus is on the group to make an exciting and fun story. What you describe sounds like a tedious exercise that I would not be interested in.</p><p></p><p>D&D 5e is definitely not designed to have the party face encounters at full strength that put them in peril. Try out the standard adventuring day where tension builds over time and more classes are feasible. </p><p></p><p>It's okay for heroes to rest but then there should be consequences. Usually failing the mission objective. If there are no consequences then that's just anticlimactic and boring to me.</p><p></p><p>Take The Terminator as an example. If the heroes had the choice to go to the motel and rest after each encounter with the Terminator it would be a boring movie. Action movies follow this structure because it is exciting even though we all know they're going to win in the end anyway.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8360668, member: 6748898"] The onus is on the player to make a character who wants to adventure. The onus is on the group to make an exciting and fun story. What you describe sounds like a tedious exercise that I would not be interested in. D&D 5e is definitely not designed to have the party face encounters at full strength that put them in peril. Try out the standard adventuring day where tension builds over time and more classes are feasible. It's okay for heroes to rest but then there should be consequences. Usually failing the mission objective. If there are no consequences then that's just anticlimactic and boring to me. Take The Terminator as an example. If the heroes had the choice to go to the motel and rest after each encounter with the Terminator it would be a boring movie. Action movies follow this structure because it is exciting even though we all know they're going to win in the end anyway. [/QUOTE]
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The 6-battle adventuring day, does it even exist?
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