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The 6-battle adventuring day, does it even exist?
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<blockquote data-quote="Malmuria" data-source="post: 8360736" data-attributes="member: 7030755"><p>One way to think about this is: what is the desired play experience and how does the "adventuring day" assumptions get in the way of that, if at all? If you want to play a game that is a enjoyable grind of per rest resources, then the CR system seems to work. If you want to play a story focused game in which the PCs are never really in danger because they are usually a near full capacity when facing a challenge, the system also works. What if you want to have 1-2 combat encounters per day that feel high stakes but are not swingy and random (i.e. situations where player tactics matter less than the randomness of the dice)? In my experience as a dm, I generate a "deadly" combat, and either it's actually not that deadly, or worse, it's all of a sudden too deadly and requires that I fudge die rolls or don't play the monsters too tactically, what in another thread someone called "combat as performance." And as a player, I can tell when the dm is doing this and it is bothersome. It's one of the main reasons I'm not interested in neo-trad gameplay anymore.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8360736, member: 7030755"] One way to think about this is: what is the desired play experience and how does the "adventuring day" assumptions get in the way of that, if at all? If you want to play a game that is a enjoyable grind of per rest resources, then the CR system seems to work. If you want to play a story focused game in which the PCs are never really in danger because they are usually a near full capacity when facing a challenge, the system also works. What if you want to have 1-2 combat encounters per day that feel high stakes but are not swingy and random (i.e. situations where player tactics matter less than the randomness of the dice)? In my experience as a dm, I generate a "deadly" combat, and either it's actually not that deadly, or worse, it's all of a sudden too deadly and requires that I fudge die rolls or don't play the monsters too tactically, what in another thread someone called "combat as performance." And as a player, I can tell when the dm is doing this and it is bothersome. It's one of the main reasons I'm not interested in neo-trad gameplay anymore. [/QUOTE]
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The 6-battle adventuring day, does it even exist?
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