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The 6-battle adventuring day, does it even exist?
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<blockquote data-quote="abirdcall" data-source="post: 8360780" data-attributes="member: 6748898"><p>[/SPOILER]</p><p></p><p>This is a good summation of pacing game styles using the 5e framework.</p><p></p><p>I will add to the first one that the threat of many encounters is needed, not actually that many encounters always happen. The players just need to believe that there could be more (sometimes there will be, sometimes there won't).</p><p></p><p>I have a feeling with people who play the 'ultra deadly' 1 encounter per long rest way that they do what you say here and fudge things or have enemies perform poorly to keep the PCs alive. Not every time, just the times when they would otherwise be wiped out which would be far more often than in a regular campaign.</p><p></p><p>I've seen people argue on forums to do just that and that a key DM skill is to lie to the players and make them believe they are in danger when they aren't at all. The idea of that bothers me to the core.</p><p></p><p>The most egregious example I've seen of this was a DM story from the beginning of Out of the Abyss. In it level 1 PCs are expected to escape imprisonment from a conclave of drow. Well instead of that the DM's players took on the entire conclave which included 10+ quaggoths, 15+ drow including fancy ones like a CR 8 wizard and defeated them all. The DM told the story as both a testament to how good the players were and how easy 5e is. The idea that it could just be that the DM forced them to win regardless of what they did wasn't entertained.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8360780, member: 6748898"] [/SPOILER] This is a good summation of pacing game styles using the 5e framework. I will add to the first one that the threat of many encounters is needed, not actually that many encounters always happen. The players just need to believe that there could be more (sometimes there will be, sometimes there won't). I have a feeling with people who play the 'ultra deadly' 1 encounter per long rest way that they do what you say here and fudge things or have enemies perform poorly to keep the PCs alive. Not every time, just the times when they would otherwise be wiped out which would be far more often than in a regular campaign. I've seen people argue on forums to do just that and that a key DM skill is to lie to the players and make them believe they are in danger when they aren't at all. The idea of that bothers me to the core. The most egregious example I've seen of this was a DM story from the beginning of Out of the Abyss. In it level 1 PCs are expected to escape imprisonment from a conclave of drow. Well instead of that the DM's players took on the entire conclave which included 10+ quaggoths, 15+ drow including fancy ones like a CR 8 wizard and defeated them all. The DM told the story as both a testament to how good the players were and how easy 5e is. The idea that it could just be that the DM forced them to win regardless of what they did wasn't entertained. [/QUOTE]
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