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The 6-battle adventuring day, does it even exist?
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<blockquote data-quote="Flamestrike" data-source="post: 8361041" data-attributes="member: 6788736"><p>How you (as DM) manage that, alters the choices by your PCs at the table.</p><p></p><p>A DM that is big on longer AD's (8 or more encounters between long rests, say by pushing the 'Gritty realism' variant on the players) will see a lot of 'builds' that favor 'at will' and short rest recharge abilities.</p><p></p><p>OTOH a DM that doesnt manage the AD at all, will likely see nova builds (Action surging Sorc-aladins, and full casters) dumping everything they have from round 1, with little to no thought being applied, and then falling back to rest and do it all over again.</p><p></p><p>Personally I would have prefered a system where virtually all resources are per encounter (think ToB or SWSE), but we got the system we got.</p><p></p><p>It has advantages (lack of same-ness, ability to move the spotlight, levers to pull and push on, plus a requirement for long term thinking and resource management) but there are some drawbacks as well.</p><p></p><p>This thread coming up every week or so highlights those disadvantages.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8361041, member: 6788736"] How you (as DM) manage that, alters the choices by your PCs at the table. A DM that is big on longer AD's (8 or more encounters between long rests, say by pushing the 'Gritty realism' variant on the players) will see a lot of 'builds' that favor 'at will' and short rest recharge abilities. OTOH a DM that doesnt manage the AD at all, will likely see nova builds (Action surging Sorc-aladins, and full casters) dumping everything they have from round 1, with little to no thought being applied, and then falling back to rest and do it all over again. Personally I would have prefered a system where virtually all resources are per encounter (think ToB or SWSE), but we got the system we got. It has advantages (lack of same-ness, ability to move the spotlight, levers to pull and push on, plus a requirement for long term thinking and resource management) but there are some drawbacks as well. This thread coming up every week or so highlights those disadvantages. [/QUOTE]
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The 6-battle adventuring day, does it even exist?
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