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The 6-battle adventuring day, does it even exist?
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<blockquote data-quote="Asisreo" data-source="post: 8361132" data-attributes="member: 7019027"><p>Save point mechanics are a large difference, but I don't think they distinguish what makes JRPGs tense vs TTRPGs.</p><p></p><p>The same threats can be used for each fight, one just goes lighter on those threats. Even if nobody dies, the act of being knocked unconcious can be nerve-wracking for players and having the enemy use <em>the big ability</em> makes them appear more fearsome. Its about the perception that it could all end here that's terrifying.</p><p></p><p>Maybe, but I don't necessarily believe it to be "survival horror" in the dungeon delve experience that drives tension. Its adds atmosphere, but I'm not very scared if my only threat is light and food. Especially in 5e where these things aren't difficult to have.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8361132, member: 7019027"] Save point mechanics are a large difference, but I don't think they distinguish what makes JRPGs tense vs TTRPGs. The same threats can be used for each fight, one just goes lighter on those threats. Even if nobody dies, the act of being knocked unconcious can be nerve-wracking for players and having the enemy use [I]the big ability[/I] makes them appear more fearsome. Its about the perception that it could all end here that's terrifying. Maybe, but I don't necessarily believe it to be "survival horror" in the dungeon delve experience that drives tension. Its adds atmosphere, but I'm not very scared if my only threat is light and food. Especially in 5e where these things aren't difficult to have. [/QUOTE]
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The 6-battle adventuring day, does it even exist?
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