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The 7 wonders of the (homebrew) world
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<blockquote data-quote="Funeris" data-source="post: 1920171" data-attributes="member: 22792"><p><strong>Norum da Salaex Wonders</strong></p><p></p><p>The entire world is a wonder...unknown to the players in the campaign.</p><p></p><p>The Diam'bak Empire: A 6-7,000 mile long string of islands in the southern hemisphere of the planet. Each island is on average 1-200 miles long. The islands tend to be roughly diamond shape in appearance. It is an empire ran by the Yuan Ti. And supposedly, the islands are the remains of the fallen Yuan Ti god, Narsra. From space, the islands look like a serpent moving through the water.</p><p></p><p>Ste'sto Isles: These are tiny islands that run between the continent Mialon and Kran'iel. The islands were said to have formed when the Dwarven god Rorgard wanted to cross the ocean. Fearing drowning, he coaxed the earth into stepping stones for him to cross the great ocean.</p><p></p><p>Norum da Salaex: It is a continent. The continent has ripped away from the rest of the world in a war between gods, many years ago. Norum da Salaex now hovers miles above the rest of the world and it casts a long shadow. The god that severed it from the rest of the world has barricaded it against interference from the other continents and denizens of the planet. There is no teleportation or means of transport off of the continent and all of the other planes of existence are inaccessible to the citizens of Norum da Salaex. Any that do attempt are immediately sucked into the eternal fog (see below).</p><p></p><p>Of course, an entire continent hanging in space shifts the axis, orbit, and climate of a planet. As such, the world except for Norum da Salaex is dying slowly and painfully. At least until the god finishes what he started.</p><p></p><p>The Eternal Fog: The hole where Norum da Salaex used to be is now a vortex of water. Druids worship Phoee (supposedly the deity of nature that sleeps inside the planet). The waters of the ocean rush downward in the vortex clashing against the fiery flesh of the goddess, creating a ring of endless fog around that terrible spot. Any ships nearby are sucked into the vortex and pulled to their fiery demise.</p></blockquote><p></p>
[QUOTE="Funeris, post: 1920171, member: 22792"] [b]Norum da Salaex Wonders[/b] The entire world is a wonder...unknown to the players in the campaign. The Diam'bak Empire: A 6-7,000 mile long string of islands in the southern hemisphere of the planet. Each island is on average 1-200 miles long. The islands tend to be roughly diamond shape in appearance. It is an empire ran by the Yuan Ti. And supposedly, the islands are the remains of the fallen Yuan Ti god, Narsra. From space, the islands look like a serpent moving through the water. Ste'sto Isles: These are tiny islands that run between the continent Mialon and Kran'iel. The islands were said to have formed when the Dwarven god Rorgard wanted to cross the ocean. Fearing drowning, he coaxed the earth into stepping stones for him to cross the great ocean. Norum da Salaex: It is a continent. The continent has ripped away from the rest of the world in a war between gods, many years ago. Norum da Salaex now hovers miles above the rest of the world and it casts a long shadow. The god that severed it from the rest of the world has barricaded it against interference from the other continents and denizens of the planet. There is no teleportation or means of transport off of the continent and all of the other planes of existence are inaccessible to the citizens of Norum da Salaex. Any that do attempt are immediately sucked into the eternal fog (see below). Of course, an entire continent hanging in space shifts the axis, orbit, and climate of a planet. As such, the world except for Norum da Salaex is dying slowly and painfully. At least until the god finishes what he started. The Eternal Fog: The hole where Norum da Salaex used to be is now a vortex of water. Druids worship Phoee (supposedly the deity of nature that sleeps inside the planet). The waters of the ocean rush downward in the vortex clashing against the fiery flesh of the goddess, creating a ring of endless fog around that terrible spot. Any ships nearby are sucked into the vortex and pulled to their fiery demise. [/QUOTE]
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