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The 7 wonders of the (homebrew) world
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<blockquote data-quote="CronoDekar" data-source="post: 1920843" data-attributes="member: 5998"><p>From my old homebrew, which I ran a few years ago. Some of these are more wonderous than others, but these are the prominent locations that I can remember:</p><p></p><p><strong>Aligara</strong> - The Incarnation (the keeper of the Region of Dreams, similar thematically to Fillein et al. in Sepulcrave's world) saw the world torn by war and disaster and dreamed of a thriving metropolis of perfection, in which all were good and no evils existed. Later Incarnations would expand on this dream, until one Incarnation lost control and accidently brought Aligara into the Prime Material. However, the power within Aligara was not meant for mortals to use, and now the citizens of Aligara, no longer bound by the powers of the Region of Dreams, were capable of doing evil. For those reasons, and because the gods decided in retribution to strip the Incarnation of her powers and thus causing the Dreamless Chaos, wars were fought over the city of Aligara.</p><p></p><p>Eventually those desiring peace decided something had to be done, and through various rituals, 10 sources of epic power were used to bind Aligara back to the Region of Dreams. However, its size was too large, and the Region of Dreams rejected Aligara. Thus, after being reimbued with the constraints Dream originally put upon it, it ended up where all rejected matter goes: the Astral Plane. Now, people who wander Aligara are only partially real and bound by good. They are not aware of the passage of time or even that they are floating on a giant island, and they cannot permanently die. While people of all classes exist on Aligara, they cannot use anything used to travel to travel outside Aligara (though they do not desire to do so anyway). Two portals to Aligara exist on the Prime Material.</p><p></p><p><strong>Diane's Forest</strong> - Tales of this forest tell of a half-elf named Diane who wandered into the forest and died. Now her hymn plays eternally in the forest, and people who divine on Diane get the message "She walks with the leaves and talks with the ground, the form of nature she has found."</p><p></p><p>What people do not know is that a group of forest gnomes had recently retreated to the forest after being attacked by kobolds, and Diane had so soothed the gnomes with her song that they trusted and accepted her. It is true she died, but in a rare act the gnome druid Ellywick <em>reincarnated</em> her. Ironically, she was reborn as a forest gnome. Now she is being trained as a druid under Ellywick, and the gnomes of the forest continually use their <em>prestidigitation</em> abilities to continue Diane's hymn within the forest.</p><p></p><p>(Diane's also the current Incarnation, but that's not important to the story.)</p><p></p><p><strong>The Quickspeedy Path</strong> - A route of magical, underwater torrents used by the gnomes to travel quickly between the continents of Teraka and Thalor. (Yes, I like my gnomes.)</p><p></p><p><strong>The Tip of the Rope</strong> - The drunken master Elrik had played a significant part in the internal wars of the monk organization known as the Fist Wielding the Hammer (as you can see, not all of my names are original), but had grown irritated with the lawful way of life and retired. Sometime during middle age though, he left retirement and traveled to the arctic north of the continent of Teraka (nicknamed "The Rope") to train further... for some reason I never actually came up with. But anyway, at the northernmost part of the rope he became epic, and the power he gained at that point still radiates there today.</p><p></p><p>A few sidenotes on Elrik: he was actually first introduced so the PCs could have EPIC BEER. In fact, in the just-for-fun stats I have written up for him, he has maxed out ranks in Craft (Brewing) and both Skill Focus and Epic Skill Focus. Now that he's in retirement again he makes it as a hobby. He's the only epic character in the Prime Material.</p></blockquote><p></p>
[QUOTE="CronoDekar, post: 1920843, member: 5998"] From my old homebrew, which I ran a few years ago. Some of these are more wonderous than others, but these are the prominent locations that I can remember: [b]Aligara[/b] - The Incarnation (the keeper of the Region of Dreams, similar thematically to Fillein et al. in Sepulcrave's world) saw the world torn by war and disaster and dreamed of a thriving metropolis of perfection, in which all were good and no evils existed. Later Incarnations would expand on this dream, until one Incarnation lost control and accidently brought Aligara into the Prime Material. However, the power within Aligara was not meant for mortals to use, and now the citizens of Aligara, no longer bound by the powers of the Region of Dreams, were capable of doing evil. For those reasons, and because the gods decided in retribution to strip the Incarnation of her powers and thus causing the Dreamless Chaos, wars were fought over the city of Aligara. Eventually those desiring peace decided something had to be done, and through various rituals, 10 sources of epic power were used to bind Aligara back to the Region of Dreams. However, its size was too large, and the Region of Dreams rejected Aligara. Thus, after being reimbued with the constraints Dream originally put upon it, it ended up where all rejected matter goes: the Astral Plane. Now, people who wander Aligara are only partially real and bound by good. They are not aware of the passage of time or even that they are floating on a giant island, and they cannot permanently die. While people of all classes exist on Aligara, they cannot use anything used to travel to travel outside Aligara (though they do not desire to do so anyway). Two portals to Aligara exist on the Prime Material. [b]Diane's Forest[/b] - Tales of this forest tell of a half-elf named Diane who wandered into the forest and died. Now her hymn plays eternally in the forest, and people who divine on Diane get the message "She walks with the leaves and talks with the ground, the form of nature she has found." What people do not know is that a group of forest gnomes had recently retreated to the forest after being attacked by kobolds, and Diane had so soothed the gnomes with her song that they trusted and accepted her. It is true she died, but in a rare act the gnome druid Ellywick [i]reincarnated[/i] her. Ironically, she was reborn as a forest gnome. Now she is being trained as a druid under Ellywick, and the gnomes of the forest continually use their [i]prestidigitation[/i] abilities to continue Diane's hymn within the forest. (Diane's also the current Incarnation, but that's not important to the story.) [b]The Quickspeedy Path[/b] - A route of magical, underwater torrents used by the gnomes to travel quickly between the continents of Teraka and Thalor. (Yes, I like my gnomes.) [b]The Tip of the Rope[/b] - The drunken master Elrik had played a significant part in the internal wars of the monk organization known as the Fist Wielding the Hammer (as you can see, not all of my names are original), but had grown irritated with the lawful way of life and retired. Sometime during middle age though, he left retirement and traveled to the arctic north of the continent of Teraka (nicknamed "The Rope") to train further... for some reason I never actually came up with. But anyway, at the northernmost part of the rope he became epic, and the power he gained at that point still radiates there today. A few sidenotes on Elrik: he was actually first introduced so the PCs could have EPIC BEER. In fact, in the just-for-fun stats I have written up for him, he has maxed out ranks in Craft (Brewing) and both Skill Focus and Epic Skill Focus. Now that he's in retirement again he makes it as a hobby. He's the only epic character in the Prime Material. [/QUOTE]
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