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The 8 classes in the PHB...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3853370" data-attributes="member: 5143"><p>Except they've said that all the 3.5 classes will eventually come out as classes in 4th Ed. So there won't be a talent tree for fighters to make them barbarians as then barbarians won't have anything left for them when they come out.</p><p></p><p>I think the goal of 4th Ed appears to be more speciaization, not less. They want each class to do something the other classes can't so as to make that class valuable and unique.</p><p></p><p>You can see this in the later part of 3.5e design as well. Classes like Knight that is a fighter specializing in AC and defending the party. Beguiler, who can use a very specific set of spells and has abilities that make those spells work better than others who get them. And many others.</p><p></p><p>I don't see this design changing much in 4e.</p><p></p><p>This was discussed briefly in another thread, but the more customization allowed, the more the classes can leave their own archetypes and the more than characters step on each other's toes and make other members of the group feel redundant. However, you want enough customization to allow a class to vary from time to time you play it and be different enough to allow 2 players to play the same class and accomplish their thing in 2 different ways.</p><p></p><p>This avoids the circumstance where the wizard specializes in buffing himself and becomes a better fighter than the fighter.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3853370, member: 5143"] Except they've said that all the 3.5 classes will eventually come out as classes in 4th Ed. So there won't be a talent tree for fighters to make them barbarians as then barbarians won't have anything left for them when they come out. I think the goal of 4th Ed appears to be more speciaization, not less. They want each class to do something the other classes can't so as to make that class valuable and unique. You can see this in the later part of 3.5e design as well. Classes like Knight that is a fighter specializing in AC and defending the party. Beguiler, who can use a very specific set of spells and has abilities that make those spells work better than others who get them. And many others. I don't see this design changing much in 4e. This was discussed briefly in another thread, but the more customization allowed, the more the classes can leave their own archetypes and the more than characters step on each other's toes and make other members of the group feel redundant. However, you want enough customization to allow a class to vary from time to time you play it and be different enough to allow 2 players to play the same class and accomplish their thing in 2 different ways. This avoids the circumstance where the wizard specializes in buffing himself and becomes a better fighter than the fighter. [/QUOTE]
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