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<blockquote data-quote="Cheiromancer" data-source="post: 1511268" data-attributes="member: 141"><p>So, the Red Shields want to make it a company town. </p><p></p><p>With Gnash dead, they are going to have trouble doing this; the Temple Council is now headless again, and while Shasheen has made a good impression on his cultists, I doubt he can claim leadership of the Council. The druids have also lost their highest level agent in the city, and so will be confused and non-committal. </p><p></p><p>The Red Shields will also want to retaliate against whoever is killing their allies. They may suspect House Vladaam of double-crossing them (House Vladaam was opposed to the Baron and Daros Sunseeker in this latest mess, and so was on the side of the Grey Circle and the Red Shields). At the worst, we could see another spasm of civil war, this time with the noble houses participating. </p><p></p><p>Other adventurers are coming to Scornubel as news of the recent spate of exciting happenings makes itself known. Except to see more armed figures in the street. The city is becoming much less secure, and so there is need for more muscle. Unfortunately, that adds to the insecurity. The lure of magical wealth somewhere under the city is also drawing a lot of undesirables. The items from the banewarrens are related to several of the nasty plot threads we've played this year. From the Blessed's attempt to opening the Gate, to the Wraith-Stone to the Skull of St. John... and a few other items you haven't located yet. Investigating and (hopefully) resealing the Banewarrens is important to the safety and security of the city. </p><p></p><p>Vanora: you have located two nests of were-rats; 3 in one group, 5 in the other. They are survivors of those who got conscripted/charmed by the Baron (or Glissan), or who had evaded discovery. All infected; no "true" were-rats seem to be left in the city, at least as far as you can tell. What were your objectives with them again? Oh- and there are some indications that someone is (secretly) hunting lycanthropes in the city. At least two people, by the description; one is a lightly armored fighter (maybe a ranger?) and one of them is a wizard-type with a wand of magic missiles. So keep a heads-up! </p><p></p><p>Rob: what can Vincent be up to that is suitably behind the scenes? Has the loss of two friends turned him off the adventuring life? </p><p></p><p>Jared: any notions of who the Thieves' Guild would like to see in charge? The options seem to be: the Baron's sister (if she shows up) or his nephew (under a regency); the Red Shields; a Merchants' Council; another noble house. You really need an alliance between two or three power groups to form a government. The Baron, the City Militia/Watch and the Temple Council were the old power structure- now all three are dead and/or disorganized. The Thieves' Guild could be very helpful in allowing another government to form, or to prevent one from forming. </p><p></p><p>Treasure: by my estimates, you guys have more treasure than a group of your level should have. Use some of it up or put it into non-portable form (i.e. buy a house, or throw a big party or something), or it'll get stolen/destroyed/gambled away/taxed. </p><p></p><p>New Characters: 5th level, 34 point-buy: you'll level faster than the current bunch. 12,500 gp. No more than 1/2 on one item. You don't have to be a cleric if you don't want to- see below. And everyone who survived last session just levelled up, btw. </p><p></p><p>Re healing: if no-one wants to play a healer I could introduce a 3rd or 4th level NPC with at least one level of cleric. Or maybe an expert with a really good UMD. If the party wishes to shell out the gold, I'll let him/her have a wand of cure lights and some scrolls of lesser restoration, cure disease and the like. The character won't be good for much else, but will be a good medic. </p><p></p><p>More later, if I think of it. </p><p></p><p>-PJ</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1511268, member: 141"] So, the Red Shields want to make it a company town. With Gnash dead, they are going to have trouble doing this; the Temple Council is now headless again, and while Shasheen has made a good impression on his cultists, I doubt he can claim leadership of the Council. The druids have also lost their highest level agent in the city, and so will be confused and non-committal. The Red Shields will also want to retaliate against whoever is killing their allies. They may suspect House Vladaam of double-crossing them (House Vladaam was opposed to the Baron and Daros Sunseeker in this latest mess, and so was on the side of the Grey Circle and the Red Shields). At the worst, we could see another spasm of civil war, this time with the noble houses participating. Other adventurers are coming to Scornubel as news of the recent spate of exciting happenings makes itself known. Except to see more armed figures in the street. The city is becoming much less secure, and so there is need for more muscle. Unfortunately, that adds to the insecurity. The lure of magical wealth somewhere under the city is also drawing a lot of undesirables. The items from the banewarrens are related to several of the nasty plot threads we've played this year. From the Blessed's attempt to opening the Gate, to the Wraith-Stone to the Skull of St. John... and a few other items you haven't located yet. Investigating and (hopefully) resealing the Banewarrens is important to the safety and security of the city. Vanora: you have located two nests of were-rats; 3 in one group, 5 in the other. They are survivors of those who got conscripted/charmed by the Baron (or Glissan), or who had evaded discovery. All infected; no "true" were-rats seem to be left in the city, at least as far as you can tell. What were your objectives with them again? Oh- and there are some indications that someone is (secretly) hunting lycanthropes in the city. At least two people, by the description; one is a lightly armored fighter (maybe a ranger?) and one of them is a wizard-type with a wand of magic missiles. So keep a heads-up! Rob: what can Vincent be up to that is suitably behind the scenes? Has the loss of two friends turned him off the adventuring life? Jared: any notions of who the Thieves' Guild would like to see in charge? The options seem to be: the Baron's sister (if she shows up) or his nephew (under a regency); the Red Shields; a Merchants' Council; another noble house. You really need an alliance between two or three power groups to form a government. The Baron, the City Militia/Watch and the Temple Council were the old power structure- now all three are dead and/or disorganized. The Thieves' Guild could be very helpful in allowing another government to form, or to prevent one from forming. Treasure: by my estimates, you guys have more treasure than a group of your level should have. Use some of it up or put it into non-portable form (i.e. buy a house, or throw a big party or something), or it'll get stolen/destroyed/gambled away/taxed. New Characters: 5th level, 34 point-buy: you'll level faster than the current bunch. 12,500 gp. No more than 1/2 on one item. You don't have to be a cleric if you don't want to- see below. And everyone who survived last session just levelled up, btw. Re healing: if no-one wants to play a healer I could introduce a 3rd or 4th level NPC with at least one level of cleric. Or maybe an expert with a really good UMD. If the party wishes to shell out the gold, I'll let him/her have a wand of cure lights and some scrolls of lesser restoration, cure disease and the like. The character won't be good for much else, but will be a good medic. More later, if I think of it. -PJ [/QUOTE]
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