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<blockquote data-quote="Lobo Lurker" data-source="post: 1979866" data-attributes="member: 25172"><p>Looking at your powers write-up, you don't need the flaw on Invisibility. You cannot flaw the price of an extra'd power below 1. Note, your Incorporeal power should cost 8pp, not 7pp.</p><p></p><p>Incorporeal (2pp)</p><p>ex: Ghost Touch (+1pp)</p><p>ex: Scramble Electronics (+1pp)</p><p>ex: Phase Attack (+1pp)</p><p>ex: Invisibility (+1pp)</p><p>ex: TK (+1pp)</p><p>ex of ex: Energy Attack (+1pp)</p><p>ex of ex: Multi-fire (+1pp)</p><p>fl of ex: Full-Effect (-1pp)</p><p></p><p>If you're not aware:</p><p>- you will need to turn incorporeal before you can turn invisible.</p><p>- you will need to turn incorporeal in order to access your TK abilities.</p><p>- whenever Pate Pot Pete determines that your character is angry, you'll lose control of your character (Transformation flaw).</p><p></p><p>Personally, and this is nothing more than the opinion of some nobody on a message-board, I'd ditch the Weakness and just describe the loss of control of your powers as a roleplaying effect (ie, no real in-game effect other than to freak out npcs).</p><p></p><p>My pc... no, I won't talk about my pc. No one wants to hear that. Samnell's pc, for example, when he gets excited or what-have-you, electricity arcs off of his body. There's no specific flaw or power for that. It just happens. It's a role-playing effect. You might want to use a similar effect for your TK powers when your character gets riled/nervous.</p><p></p><p>And a last bit of advice. I recommend that you splinter off your TK abilities from your Incorporeal ability. It works within the rules, but you haven't presented any kind of twisted logic that would explain why being incorporeal suddenly allows you to manipulate objects with your mind.</p><p></p><p>Just my two cents (and remember, I'm a nobody).</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 1979866, member: 25172"] Looking at your powers write-up, you don't need the flaw on Invisibility. You cannot flaw the price of an extra'd power below 1. Note, your Incorporeal power should cost 8pp, not 7pp. Incorporeal (2pp) ex: Ghost Touch (+1pp) ex: Scramble Electronics (+1pp) ex: Phase Attack (+1pp) ex: Invisibility (+1pp) ex: TK (+1pp) ex of ex: Energy Attack (+1pp) ex of ex: Multi-fire (+1pp) fl of ex: Full-Effect (-1pp) If you're not aware: - you will need to turn incorporeal before you can turn invisible. - you will need to turn incorporeal in order to access your TK abilities. - whenever Pate Pot Pete determines that your character is angry, you'll lose control of your character (Transformation flaw). Personally, and this is nothing more than the opinion of some nobody on a message-board, I'd ditch the Weakness and just describe the loss of control of your powers as a roleplaying effect (ie, no real in-game effect other than to freak out npcs). My pc... no, I won't talk about my pc. No one wants to hear that. Samnell's pc, for example, when he gets excited or what-have-you, electricity arcs off of his body. There's no specific flaw or power for that. It just happens. It's a role-playing effect. You might want to use a similar effect for your TK powers when your character gets riled/nervous. And a last bit of advice. I recommend that you splinter off your TK abilities from your Incorporeal ability. It works within the rules, but you haven't presented any kind of twisted logic that would explain why being incorporeal suddenly allows you to manipulate objects with your mind. Just my two cents (and remember, I'm a nobody). [/QUOTE]
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