Reynard
aka Ian Eller
I have been re-reading my old KoDTs lately, and around issue #69 or #70 there's a humorous little strip in which the Knights suffer one of those player driven, accidental TPKs. When B.A. designs his dungeon, he includes (for simulationist purposes) a sphere of annihilation as a means of waste disposal and takes pains during the design process to keep the PCs from, well, being annihilated. Of course, this being KoDT, the PCs, once they get on the scent, refuse to let up until each and everyone of them is destroyed. of course, its KoDT, so it's all very fun and over the top, but it actually rang kind of true for me.
IME, most cases in which a TPK occurred or was imminent, it was usually player driven. PCs refused to flee or they thought they had some trap or trick figured out or they pushed one room farther, knowing they were already hurting, or whatever. And, just as with the Knights, when it happens it usually becomes the DM's "fault", perhaps even a "screw job".
Have you experienced player driven accidental TPKs? As a DM? As a player? How did you deal with it (them)? Do you warn the PCs that it is coming and try and steer them away or let them forge ahead into oblivion? As a player, do you see it coming and press on? Blame yourself or the other party members or the DM?
IME, most cases in which a TPK occurred or was imminent, it was usually player driven. PCs refused to flee or they thought they had some trap or trick figured out or they pushed one room farther, knowing they were already hurting, or whatever. And, just as with the Knights, when it happens it usually becomes the DM's "fault", perhaps even a "screw job".
Have you experienced player driven accidental TPKs? As a DM? As a player? How did you deal with it (them)? Do you warn the PCs that it is coming and try and steer them away or let them forge ahead into oblivion? As a player, do you see it coming and press on? Blame yourself or the other party members or the DM?