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<blockquote data-quote="Theroc" data-source="post: 4995888" data-attributes="member: 83115"><p>[code][B]Name:[/B] Arok Morenga</p><p>[B]Class:[/B] Totemist|Barbarian</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Neutral</p><p>[B]Deity:[/B] None</p><p></p><p>[B]Str:[/B] 18 +4 [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 17 +3 [B]BAB:[/B] +1 [B]HP:[/B] 16 (1d12+04)</p><p>[B]Con:[/B] 18 +4 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] XX/XXXX</p><p>[B]Int:[/B] 14 +2 [B]Speed:[/B] 30' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 13 +1 [B]Init:[/B] +3 [B]Spell Save:[/B] +2</p><p>[B]Cha:[/B] 13 +1 [B]ACP:[/B] -6 [B]Spell Fail:[/B] XX%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +2 +3 +0 +0 +0 19</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 16</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +4 +6</p><p>[B]Ref:[/B] 2 +3 +5</p><p>[B]Will:[/B] 0 +1 +1</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Greataxe +5 1d12+6 20-20x3</p><p>Dwarven Waraxe +5 1d10+4 20-20x3</p><p>XXXX +X XdXX+X XX-XXxX</p><p>XXXX +X XdXX+X XX-XXxX</p><p></p><p>[B]Languages:[/B] Common, Dwarven (2 bonus Languages)</p><p></p><p>[B]Abilities:[/B] </p><p>[I]Barbarian[/I]</p><p>Fast Movement (Ex)</p><p>A barbarian’s land speed is faster than the norm for his race by +10 feet. </p><p>This benefit applies only when he is wearing no armor, light armor, or medium armor</p><p>and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed </p><p>because of any load carried or armor worn. </p><p></p><p>Rage 3/day</p><p></p><p>Illiteracy</p><p></p><p>[I]Totemist[/I]</p><p>Wild Empathy (Ex): As the druid class ability; see page 35 of the Player's Handbook. </p><p>You gain a +4 bonus on wild empathy checks made to influence the reactions of </p><p>magical beasts of the same kind as the beast associated with the soulmeld bound</p><p>to your totem chakra. Thus, if you have a basilisk mask bound to your totem chakra, </p><p>you gain the bonus on checks made to influence basilisks.</p><p></p><p>Illiteracy</p><p></p><p>Can meld 2 soulmelds per day, has 1 essentia</p><p></p><p>[I]Dwarf[/I]</p><p>Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.</p><p>Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor</p><p>or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).</p><p></p><p>Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only,</p><p>but it is otherwise like normal sight, and dwarves can function just fine with no light at all.</p><p></p><p>Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework,</p><p>such as sliding walls, stonework traps, new construction (even when built to match the old), </p><p>unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that </p><p>is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual </p><p>stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to</p><p>find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground</p><p>as naturally as a human can sense which way is up.</p><p></p><p>Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.</p><p>Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground </p><p>(but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p></p><p>+2 racial bonus on saving throws against poison.</p><p></p><p>+2 racial bonus on saving throws against spells and spell-like effects.</p><p></p><p>+1 racial bonus on attack rolls against orcs and goblinoids.</p><p></p><p>+4 dodge bonus to Armor Class against monsters of the giant type.</p><p>Any time a creature loses its Dexterity bonus (if any) to Armor Class,</p><p>such as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p></p><p>+2 racial bonus on Appraise checks that are related to stone or metal items.</p><p></p><p>+2 racial bonus on Craft checks that are related to stone or metal.</p><p></p><p>[B]Feats:[/B] </p><p>Extra Rage</p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Knowledge: Nature 2 +2 +4</p><p>Knowledge: Arcana 1 +2 +3</p><p>Knowledge: The Planes 1 +2 +3</p><p>Listen 2 +1 +3</p><p>Spot 3 +1 +4</p><p>Spellcraft 1 +2 +3</p><p>Survival 1 +1 +2</p><p>Handle Animal 1 +1 +2</p><p>Climb 4 +4 -6 +2</p><p>Jump 4 +4 -6 +2</p><p>Swim 4 +4 -12 -4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Scale Mail 50gp 30lb</p><p>Greataxe 20gp 12lb</p><p>Dwarven Waraxe 30gp 08lb</p><p>Heavy Steel Shield 20gp 15lb</p><p></p><p>[B]Total Weight:[/B]65lb [B]Money:[/B] 40gp XXsp XXcp</p><p></p><p> [B]Light Medium Heavy Lift Push[/B]</p><p>[B]Max Weight:[/B] 100 101-200 201-300 600 1,500</p><p></p><p>[B]Age:[/B] 35</p><p>[B]Height:[/B] 4'8"</p><p>[B]Weight:[/B] 210lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Lightly Tanned[/code]<strong>Appearance:</strong> XXXX</p><p></p><p><strong>Background:</strong> XXXX</p></blockquote><p></p>
[QUOTE="Theroc, post: 4995888, member: 83115"] [code][B]Name:[/B] Arok Morenga [B]Class:[/B] Totemist|Barbarian [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Neutral [B]Deity:[/B] None [B]Str:[/B] 18 +4 [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 17 +3 [B]BAB:[/B] +1 [B]HP:[/B] 16 (1d12+04) [B]Con:[/B] 18 +4 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] XX/XXXX [B]Int:[/B] 14 +2 [B]Speed:[/B] 30' [B]Spell Res:[/B] XX [B]Wis:[/B] 13 +1 [B]Init:[/B] +3 [B]Spell Save:[/B] +2 [B]Cha:[/B] 13 +1 [B]ACP:[/B] -6 [B]Spell Fail:[/B] XX% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +2 +3 +0 +0 +0 19 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 16 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +4 +6 [B]Ref:[/B] 2 +3 +5 [B]Will:[/B] 0 +1 +1 [B]Weapon Attack Damage Critical[/B] Greataxe +5 1d12+6 20-20x3 Dwarven Waraxe +5 1d10+4 20-20x3 XXXX +X XdXX+X XX-XXxX XXXX +X XdXX+X XX-XXxX [B]Languages:[/B] Common, Dwarven (2 bonus Languages) [B]Abilities:[/B] [I]Barbarian[/I] Fast Movement (Ex) A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. Rage 3/day Illiteracy [I]Totemist[/I] Wild Empathy (Ex): As the druid class ability; see page 35 of the Player's Handbook. You gain a +4 bonus on wild empathy checks made to influence the reactions of magical beasts of the same kind as the beast associated with the soulmeld bound to your totem chakra. Thus, if you have a basilisk mask bound to your totem chakra, you gain the bonus on checks made to influence basilisks. Illiteracy Can meld 2 soulmelds per day, has 1 essentia [I]Dwarf[/I] Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. [B]Feats:[/B] Extra Rage [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Knowledge: Nature 2 +2 +4 Knowledge: Arcana 1 +2 +3 Knowledge: The Planes 1 +2 +3 Listen 2 +1 +3 Spot 3 +1 +4 Spellcraft 1 +2 +3 Survival 1 +1 +2 Handle Animal 1 +1 +2 Climb 4 +4 -6 +2 Jump 4 +4 -6 +2 Swim 4 +4 -12 -4 [B]Equipment: Cost Weight[/B] Scale Mail 50gp 30lb Greataxe 20gp 12lb Dwarven Waraxe 30gp 08lb Heavy Steel Shield 20gp 15lb [B]Total Weight:[/B]65lb [B]Money:[/B] 40gp XXsp XXcp [B]Light Medium Heavy Lift Push[/B] [B]Max Weight:[/B] 100 101-200 201-300 600 1,500 [B]Age:[/B] 35 [B]Height:[/B] 4'8" [B]Weight:[/B] 210lb [B]Eyes:[/B] Brown [B]Hair:[/B] Brown [B]Skin:[/B] Lightly Tanned[/code][B]Appearance:[/B] XXXX [B]Background:[/B] XXXX [/QUOTE]
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