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The Accursed (PrC)
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<blockquote data-quote="the Jester" data-source="post: 1929968" data-attributes="member: 1210"><p>Thanks for the feedback!</p><p></p><p>Just a few clarifiers here- what I want out of the class is something that suits the character. I'm not really shooting for mechanical benefits here- if I was, I'd be aiming at a much more combat-oriented sort of thing, since the character in question really digs a good fight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I see the Accursed as a sort of ultimate hard-to-kill survivor type... </p><p></p><p>The general consensus seems to be that it's a lil bit underpowered right now. I like Nightcloak's "extra 1d6 damage" idea, but it might be too much? I'm not sure- maybe x times per day for a minute per class level or something. </p><p></p><p>As to the character's background, he started off as a LN dwarven ranger called Neverbeard, for his clan had been slaughtered when he was away, and in shame and grief he abandoned his name and swore not to grow a beard again until all the goblins who had overrun his folk were destroyed. </p><p></p><p>Then, one day, in the Desert of Desolation, he put on a helmet that forever changed his point of view. Now CE, he took back his name (Dworkin Darkhammer) and regrew his beard. Though still loyal to his friends, his attitudes have turned to bitterness, anger and blame. Most of those he called friends have either abandoned him or died; now he seeks goals somewhat different than those he started with.</p><p></p><p>Shortly after gaining the helm, Dworkin also picked up a <em>phylactery of foul rotting,</em> and then not much later... er, I don't remember what the third one was. But man! That was rough! Three curses at once, one of which was slowly killing me and required a <em>wish</em> to overcome! But we managed; now only the helm remains, and Dworkin certainly doesn't think of it as cursed. If asked, he would tell you that it makes him even more powerful and mighty, and if you try to touch it he's likely to slice your hand right off. </p><p></p><p>Dworkin is presently a ranger 6/rogue 7/fighter 1. I think I'm leveling as soon as I get xp, too, but I don't qualify for this prc (I need Iron Will and Cling to Life), so it isn't like I need a final version of this right away anyhow. </p><p></p><p>His ranger side also makes me reluctant to integrate the suggestion about having normal animals shy away from him- he had enough of that while rotting! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Oh, and VoiceOfReason?- I put UMD on the class skill list to make it easier for an accursed to access cursed or partially cursed items (for instance, one that backfires except for bards or something)- that way he can try to use those sorts of things more effectively (going along with the affinity for curses).</p></blockquote><p></p>
[QUOTE="the Jester, post: 1929968, member: 1210"] Thanks for the feedback! Just a few clarifiers here- what I want out of the class is something that suits the character. I'm not really shooting for mechanical benefits here- if I was, I'd be aiming at a much more combat-oriented sort of thing, since the character in question really digs a good fight. :) But I see the Accursed as a sort of ultimate hard-to-kill survivor type... The general consensus seems to be that it's a lil bit underpowered right now. I like Nightcloak's "extra 1d6 damage" idea, but it might be too much? I'm not sure- maybe x times per day for a minute per class level or something. As to the character's background, he started off as a LN dwarven ranger called Neverbeard, for his clan had been slaughtered when he was away, and in shame and grief he abandoned his name and swore not to grow a beard again until all the goblins who had overrun his folk were destroyed. Then, one day, in the Desert of Desolation, he put on a helmet that forever changed his point of view. Now CE, he took back his name (Dworkin Darkhammer) and regrew his beard. Though still loyal to his friends, his attitudes have turned to bitterness, anger and blame. Most of those he called friends have either abandoned him or died; now he seeks goals somewhat different than those he started with. Shortly after gaining the helm, Dworkin also picked up a [i]phylactery of foul rotting,[/i] and then not much later... er, I don't remember what the third one was. But man! That was rough! Three curses at once, one of which was slowly killing me and required a [i]wish[/i] to overcome! But we managed; now only the helm remains, and Dworkin certainly doesn't think of it as cursed. If asked, he would tell you that it makes him even more powerful and mighty, and if you try to touch it he's likely to slice your hand right off. Dworkin is presently a ranger 6/rogue 7/fighter 1. I think I'm leveling as soon as I get xp, too, but I don't qualify for this prc (I need Iron Will and Cling to Life), so it isn't like I need a final version of this right away anyhow. His ranger side also makes me reluctant to integrate the suggestion about having normal animals shy away from him- he had enough of that while rotting! :confused: Oh, and VoiceOfReason?- I put UMD on the class skill list to make it easier for an accursed to access cursed or partially cursed items (for instance, one that backfires except for bards or something)- that way he can try to use those sorts of things more effectively (going along with the affinity for curses). [/QUOTE]
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