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General Tabletop Discussion
*Dungeons & Dragons
The actual adventuring day is 3-4 encounters per day, Wizards just last minute decided to make Easy Encounters from the playtest, the average.
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<blockquote data-quote="ECMO3" data-source="post: 8695169" data-attributes="member: 7030563"><p>I think this goes both ways. Mosters played intelligently will kill players played dumb pretty easily, but players playing well are usually more than a match for a deadly encounter of the apporpriate level. If you get into parties of 5 or more PCs this starts to favor the enemies more, but a party of 3 or 4 with all hps and spells will usually dominate an encounter with an appropriate number of foes to make it "deadly".</p><p></p><p>Some tables I play at play really smart, some don't. The low hanging fruit is just remembering your bonus actions and abilities. Another thing is basic tacitcs like prone and cover - you are facing a bunch of enemies with missiles, who are not even approaching melee and your backline wizards and such don't drop prone or look for cover before they end their turn. I have seen that happen. Other tables are experts and if the players have been playing together a lot they can string together group tactics pretty easy even with minimal table talk.</p><p></p><p>On the DM side it is more difficult to play monsters because you need to do expert-level play you need to be an expert on every monster in an encounter. That is really hard and I often find myself saying "Oh crap I forgot he has legendary resistance" after he is already restrained by ensnaring strike. The main thing DMs do wrong though is they don't concentrate fire until a player is dead. Even without expert play you can make it tougher on PCs by attacking one PC at a time and keep attacking that PC until it is dead. Also using grapple and shove is often needed when faced with things like Bladesingers, high AC Eldritch Knights, familiars with flyby or Rogues that keep moving in and out of combat.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8695169, member: 7030563"] I think this goes both ways. Mosters played intelligently will kill players played dumb pretty easily, but players playing well are usually more than a match for a deadly encounter of the apporpriate level. If you get into parties of 5 or more PCs this starts to favor the enemies more, but a party of 3 or 4 with all hps and spells will usually dominate an encounter with an appropriate number of foes to make it "deadly". Some tables I play at play really smart, some don't. The low hanging fruit is just remembering your bonus actions and abilities. Another thing is basic tacitcs like prone and cover - you are facing a bunch of enemies with missiles, who are not even approaching melee and your backline wizards and such don't drop prone or look for cover before they end their turn. I have seen that happen. Other tables are experts and if the players have been playing together a lot they can string together group tactics pretty easy even with minimal table talk. On the DM side it is more difficult to play monsters because you need to do expert-level play you need to be an expert on every monster in an encounter. That is really hard and I often find myself saying "Oh crap I forgot he has legendary resistance" after he is already restrained by ensnaring strike. The main thing DMs do wrong though is they don't concentrate fire until a player is dead. Even without expert play you can make it tougher on PCs by attacking one PC at a time and keep attacking that PC until it is dead. Also using grapple and shove is often needed when faced with things like Bladesingers, high AC Eldritch Knights, familiars with flyby or Rogues that keep moving in and out of combat. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The actual adventuring day is 3-4 encounters per day, Wizards just last minute decided to make Easy Encounters from the playtest, the average.
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