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General Tabletop Discussion
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The actual adventuring day is 3-4 encounters per day, Wizards just last minute decided to make Easy Encounters from the playtest, the average.
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<blockquote data-quote="jmartkdr2" data-source="post: 8695420" data-attributes="member: 7017304"><p>First thing to do is ask the group how much they want to be challenged. Not everyone will articulate it well, but many, many players really don't want to be challenged by combats. They want to look cool, advance the plot, solve puzzles (ie how can we get through this creature's unique defenses?) or otherwise use combat as a way to do one of the many other things DD can do. DnD can provide many kinds of fun, game-challenge is one and not the most popular.* </p><p></p><p>If they want challenge from the tactical and strategic aspects of combat - structure the game so that there are almost always multiple fights per day. For best results, 3-4 hard fights per day seems to work well. And be super stingy with magic items. </p><p></p><p>*Okay, the popularity thing is mostly based on anecdotes not statistics. But if you recall the article that was going around last year abut the "cultures of gaming" only one (classic) would rely on by-the-book combat challenges, and then only sort of. The other five used combat as a way to add spice to the real core fun being sought.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8695420, member: 7017304"] First thing to do is ask the group how much they want to be challenged. Not everyone will articulate it well, but many, many players really don't want to be challenged by combats. They want to look cool, advance the plot, solve puzzles (ie how can we get through this creature's unique defenses?) or otherwise use combat as a way to do one of the many other things DD can do. DnD can provide many kinds of fun, game-challenge is one and not the most popular.* If they want challenge from the tactical and strategic aspects of combat - structure the game so that there are almost always multiple fights per day. For best results, 3-4 hard fights per day seems to work well. And be super stingy with magic items. *Okay, the popularity thing is mostly based on anecdotes not statistics. But if you recall the article that was going around last year abut the "cultures of gaming" only one (classic) would rely on by-the-book combat challenges, and then only sort of. The other five used combat as a way to add spice to the real core fun being sought. [/QUOTE]
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Community
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The actual adventuring day is 3-4 encounters per day, Wizards just last minute decided to make Easy Encounters from the playtest, the average.
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