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General Tabletop Discussion
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The actual adventuring day is 3-4 encounters per day, Wizards just last minute decided to make Easy Encounters from the playtest, the average.
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<blockquote data-quote="Stoutstien" data-source="post: 8695842" data-attributes="member: 7020569"><p>Reread that and point out where it sets anything as a standard. The 6-8 number is the floor is not the standard or average. if you are using exp budget for a PHB/ non option rule party of marginal skill it a rough boundary for not murdering them.</p><p></p><p>The DMG really only gives you the outline to see if you have an encounter, or encounter chain, that is potentially deadly or completely drains the party. This is a very different metric then trying to set up an adventuring day that is challenging or risky due to overextension via player agency.</p><p></p><p>There are dozens of interviews and social media posts from JC and Mike(though Mike is very free form with his games personally and likes to ad hoc challenges if he sees fit. For example likes waves and depending on your view those could be multi encounters or one large one and the exp math is quite different in either case) supporting this and if you need further evidence you just have to look at published adventure modules and see they have never subscribed to this "rule". I believe they decided on saying 6-8 to gently push DMs away from 5 minute days while not relying on going into depth on the timing and order of encounters.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8695842, member: 7020569"] Reread that and point out where it sets anything as a standard. The 6-8 number is the floor is not the standard or average. if you are using exp budget for a PHB/ non option rule party of marginal skill it a rough boundary for not murdering them. The DMG really only gives you the outline to see if you have an encounter, or encounter chain, that is potentially deadly or completely drains the party. This is a very different metric then trying to set up an adventuring day that is challenging or risky due to overextension via player agency. There are dozens of interviews and social media posts from JC and Mike(though Mike is very free form with his games personally and likes to ad hoc challenges if he sees fit. For example likes waves and depending on your view those could be multi encounters or one large one and the exp math is quite different in either case) supporting this and if you need further evidence you just have to look at published adventure modules and see they have never subscribed to this "rule". I believe they decided on saying 6-8 to gently push DMs away from 5 minute days while not relying on going into depth on the timing and order of encounters. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The actual adventuring day is 3-4 encounters per day, Wizards just last minute decided to make Easy Encounters from the playtest, the average.
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