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<blockquote data-quote="Guest 6801328" data-source="post: 7727682"><p>Oh, yes. That's actually a concept I've thought about. Tricky to implement well, I think, but could be fun. I hate the Roman connotation, personally, but Vikings had shield-walls, too.</p><p></p><p>The thing is, making a sub-class be dependent on Shield is the same as making it dependent upon a weapon category, namely 1H weapons. And I don't think they're gonna go there. I'd like to see it, but I doubt it will happen.</p><p></p><p></p><p></p><p></p><p>I didn't say it would conflict thematically, I just do not want to see "sub-classes" become conflated with "conditions". Then you'd need a sub-class for every class. (Because, otherwise, how would you explain that I can play a Vampire Fighter but not a Vampire Rogue?) And if you did have a sub-class for every class, does that mean that if you multi-classed you would have to choose the same sub-class for the other class? Because if you didn't that would also make no sense. </p><p></p><p>I hope they don't do this, but I could see "Werewolf" or "Vampire" being a race, and thus you could play a Werewolf Fighter, but it's definitely not a sub-class. (Actually, I could see it working out ok if there were also race-specific feats for those races. So that if you really wanted to go all out as the vampire or werewolf you'd have to spend all your ASIs getting those abilities instead of raising your scores.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7727682"] Oh, yes. That's actually a concept I've thought about. Tricky to implement well, I think, but could be fun. I hate the Roman connotation, personally, but Vikings had shield-walls, too. The thing is, making a sub-class be dependent on Shield is the same as making it dependent upon a weapon category, namely 1H weapons. And I don't think they're gonna go there. I'd like to see it, but I doubt it will happen. I didn't say it would conflict thematically, I just do not want to see "sub-classes" become conflated with "conditions". Then you'd need a sub-class for every class. (Because, otherwise, how would you explain that I can play a Vampire Fighter but not a Vampire Rogue?) And if you did have a sub-class for every class, does that mean that if you multi-classed you would have to choose the same sub-class for the other class? Because if you didn't that would also make no sense. I hope they don't do this, but I could see "Werewolf" or "Vampire" being a race, and thus you could play a Werewolf Fighter, but it's definitely not a sub-class. (Actually, I could see it working out ok if there were also race-specific feats for those races. So that if you really wanted to go all out as the vampire or werewolf you'd have to spend all your ASIs getting those abilities instead of raising your scores.) [/QUOTE]
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