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General Tabletop Discussion
*Pathfinder & Starfinder
The AD&D ability score generation method that never was
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<blockquote data-quote="Greenfield" data-source="post: 7406756" data-attributes="member: 6669384"><p>Originally you could trade points, at a 2 for 1 rate, to raise a needed score.</p><p></p><p>An alternate system I've toyed with was 3 D6 straight for all scores, plus 3 D6 of bonus points to spread among them.</p><p></p><p>4d6 and drop one averages 12.5 points per roll, or about the same as a 28 point build using the 3.5 point buy system.</p><p></p><p>3D6 averages 10.5 per roll. Splitting another 10.5 among six scores brings them up to an average of 12.25 per roll. So on average this is .25 per stat poorer than the four dice method, but the ability to fine tune some numbers makes up for it, I think.</p><p> </p><p>I've heard arguments for and against random roll v point buy. The argument in favor of point buy is that all PCs are created equal. The unspoken argument is that it's a min-maxers dream.</p><p></p><p>The argument, in the same vein, in favor of dice is that all PCs start out equal, in terms of dice rolled, and that in life we may all be equal in the eyes of the law, it's obvious that some people rolled better than others. The unspoken argument is that some people can and will keep rolling "randomly" until they get what they want.</p><p></p><p>I used to see kids come into the game club with PCs that were all 17s and 18s. They had a PC with simple BASIC on i, and wrote a program to "randomly" roll character stats until they met certain minimums, or to just remember the highest set of stats the digital dice had produced. I never let those characters in, but I appreciated the effort the players had gone to to warn me about who the trouble makers were going to be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>At my game table we use the point buy, but if someone wants to dice for it they're free to. Once. In front of witnesses. And they'll play what they roll.</p><p></p><p>That last part is absolutely unenforceable, of course. You can't forbid someone from retiring a character and running up a new one. But the point is made: You don't get to roll, and then switch to point buy if you roll poorly.</p><p></p><p>The complaint I used to hear in super hero games that included both options was that the point buy produced an average statted super hero. "That mean half of the opponents have better numbers than I do..." (Don't know an emoji for a pouty face. sad. ) For whatever reason, super hero games tended to bring out the power gamer in people.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7406756, member: 6669384"] Originally you could trade points, at a 2 for 1 rate, to raise a needed score. An alternate system I've toyed with was 3 D6 straight for all scores, plus 3 D6 of bonus points to spread among them. 4d6 and drop one averages 12.5 points per roll, or about the same as a 28 point build using the 3.5 point buy system. 3D6 averages 10.5 per roll. Splitting another 10.5 among six scores brings them up to an average of 12.25 per roll. So on average this is .25 per stat poorer than the four dice method, but the ability to fine tune some numbers makes up for it, I think. I've heard arguments for and against random roll v point buy. The argument in favor of point buy is that all PCs are created equal. The unspoken argument is that it's a min-maxers dream. The argument, in the same vein, in favor of dice is that all PCs start out equal, in terms of dice rolled, and that in life we may all be equal in the eyes of the law, it's obvious that some people rolled better than others. The unspoken argument is that some people can and will keep rolling "randomly" until they get what they want. I used to see kids come into the game club with PCs that were all 17s and 18s. They had a PC with simple BASIC on i, and wrote a program to "randomly" roll character stats until they met certain minimums, or to just remember the highest set of stats the digital dice had produced. I never let those characters in, but I appreciated the effort the players had gone to to warn me about who the trouble makers were going to be. :) At my game table we use the point buy, but if someone wants to dice for it they're free to. Once. In front of witnesses. And they'll play what they roll. That last part is absolutely unenforceable, of course. You can't forbid someone from retiring a character and running up a new one. But the point is made: You don't get to roll, and then switch to point buy if you roll poorly. The complaint I used to hear in super hero games that included both options was that the point buy produced an average statted super hero. "That mean half of the opponents have better numbers than I do..." (Don't know an emoji for a pouty face. sad. ) For whatever reason, super hero games tended to bring out the power gamer in people. [/QUOTE]
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The AD&D ability score generation method that never was
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