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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Advanced Fighter
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8065124" data-attributes="member: 6871653"><p>My take is that, after 6 years and 1000000000000 post, short rest are too DM dependent to be use as a power recovery mechanic. The minute on DM or group has a hard time finding some place in the adventure to take one hour of rest but not a full 8 hour, the game start unbalancing. </p><p></p><p>If the game was designed with a clear and realist X encounters of said difficulty per day with Y short rests in between, I would consider returning to the short rest option. In my own game, I go with 5-10 minutes short rest, with a hard limit of 2 short rest per long rest. </p><p></p><p></p><p></p><p>Again, its not about power, its about versatility. Adding more ''styles'' option with ways to affect the narrative or do more than ''kill stuff'' is a way to do that. Same reason why I removed the extra ASI, in case the table did not use the optional Feats. The part I dont like from my draft is the fact that Fighters are still very ''item dependent'' with no way of affecting this. Like the ''short rest'' I tried to solve by putting it in the hand of the players, I'd like a way to do the same thing with magic items. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>This is why I dont think I understand the design principle behind a product like A5E. If it is is own game, why would it be bad to go over the classes and give them a power or versatility boost if they are somewhat lacking in the PHB version? In the end, the class with more options will anyway be better than the one without them. </p><p></p><p>My intend is indeed to make the A5E fighter better than the PHB one. No secret about it. The fighter is my favorite class, I love the fiction about them, but the class is inherently dull. The devs, with their intent of making the fighter simple, went with a dull design. I say: simple doesnt no mean dull. My draft tries to keep the simplicity of the fighter, while adding more thematic and descriptive abilities to it. </p><p></p><p>I dont believe it is realistic to say that a PHB fighter will be exactly at the same power/versatility level than an A5E fighter. When you put one next to the other, one will naturally be better. Like, even Morrus says he'll go over an try to modify the classes capstones to that they all feel like meaningful capstones: a PHB bard with its lousy capstone and a A5E will naturally be unequal, no?</p><p></p><p></p><p>Anyway, thanks for you comments!</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8065124, member: 6871653"] My take is that, after 6 years and 1000000000000 post, short rest are too DM dependent to be use as a power recovery mechanic. The minute on DM or group has a hard time finding some place in the adventure to take one hour of rest but not a full 8 hour, the game start unbalancing. If the game was designed with a clear and realist X encounters of said difficulty per day with Y short rests in between, I would consider returning to the short rest option. In my own game, I go with 5-10 minutes short rest, with a hard limit of 2 short rest per long rest. Again, its not about power, its about versatility. Adding more ''styles'' option with ways to affect the narrative or do more than ''kill stuff'' is a way to do that. Same reason why I removed the extra ASI, in case the table did not use the optional Feats. The part I dont like from my draft is the fact that Fighters are still very ''item dependent'' with no way of affecting this. Like the ''short rest'' I tried to solve by putting it in the hand of the players, I'd like a way to do the same thing with magic items. This is why I dont think I understand the design principle behind a product like A5E. If it is is own game, why would it be bad to go over the classes and give them a power or versatility boost if they are somewhat lacking in the PHB version? In the end, the class with more options will anyway be better than the one without them. My intend is indeed to make the A5E fighter better than the PHB one. No secret about it. The fighter is my favorite class, I love the fiction about them, but the class is inherently dull. The devs, with their intent of making the fighter simple, went with a dull design. I say: simple doesnt no mean dull. My draft tries to keep the simplicity of the fighter, while adding more thematic and descriptive abilities to it. I dont believe it is realistic to say that a PHB fighter will be exactly at the same power/versatility level than an A5E fighter. When you put one next to the other, one will naturally be better. Like, even Morrus says he'll go over an try to modify the classes capstones to that they all feel like meaningful capstones: a PHB bard with its lousy capstone and a A5E will naturally be unequal, no? Anyway, thanks for you comments! [/QUOTE]
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The Advanced Fighter
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