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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Advanced Fighter
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8067472" data-attributes="member: 6871653"><p>The only other class I see as restricted as the fighter in terms of pillars influence is the sorcerer. Again, in Basic 5e where the combat pillars represent a high % of the game rules, the sorcerer is quite capable. But if the game is to be extended to boost other pillars' representation, the limited spell list and know spells of the sorcerer will be problematic. At least now the sorcerer may have the elemental type changing metamagic, allowing the sorcerer to maybe take 2 or 3 damage spells and change their type depending on the adventure's needs, then take spells that have influence on other pillars (not that there is a lot on their list, but its a start). </p><p></p><p>The other class can cover other pillars</p><ul> <li data-xf-list-type="ul">The barbarian might need a little boost, but its explorations feature are there, specially on the Totem one.</li> <li data-xf-list-type="ul">Ranger does need commenting, same for rogues.</li> <li data-xf-list-type="ul">Wizards, cleric and bards can do a lot with their spells, and the Bard is extremely good a touching every pillars.</li> <li data-xf-list-type="ul">Paladin are a little too combat oriented (no, being a CHA caster doest make one good a the social pilllar), but at least their theme is clear and it would be quite easy to find social features for them. Even detect evil is an Exploration feature and going full on inquisitor-style paladin can make them good at Exploration.</li> <li data-xf-list-type="ul">Druid had its spells and the wildshape feature which, is at minimum, a powerful Exploration feature.</li> </ul><p></p><p>And, while doing all this stuff, they are no slouch at fighting either. Maybe the bard is not that good in combat, but that's only looking a personal DPS: Inspiring other allies or a well placed Hypnotic Pattern can win the fight.</p><p></p><p>I would prefer, if the pillars are to be balanced, that a class sacrifice its mastery of one pillar to be able to have influence on the other pillars. A ranger should never approach the combat ability of a fighter (I know, they dont for now, but its because the class is badly designed, not because they wanted it that way <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> ). If you have 100% mastery over X pillar, then you have 0% mastery over the other two.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8067472, member: 6871653"] The only other class I see as restricted as the fighter in terms of pillars influence is the sorcerer. Again, in Basic 5e where the combat pillars represent a high % of the game rules, the sorcerer is quite capable. But if the game is to be extended to boost other pillars' representation, the limited spell list and know spells of the sorcerer will be problematic. At least now the sorcerer may have the elemental type changing metamagic, allowing the sorcerer to maybe take 2 or 3 damage spells and change their type depending on the adventure's needs, then take spells that have influence on other pillars (not that there is a lot on their list, but its a start). The other class can cover other pillars [LIST] [*]The barbarian might need a little boost, but its explorations feature are there, specially on the Totem one. [*]Ranger does need commenting, same for rogues. [*]Wizards, cleric and bards can do a lot with their spells, and the Bard is extremely good a touching every pillars. [*]Paladin are a little too combat oriented (no, being a CHA caster doest make one good a the social pilllar), but at least their theme is clear and it would be quite easy to find social features for them. Even detect evil is an Exploration feature and going full on inquisitor-style paladin can make them good at Exploration. [*]Druid had its spells and the wildshape feature which, is at minimum, a powerful Exploration feature. [/LIST] And, while doing all this stuff, they are no slouch at fighting either. Maybe the bard is not that good in combat, but that's only looking a personal DPS: Inspiring other allies or a well placed Hypnotic Pattern can win the fight. I would prefer, if the pillars are to be balanced, that a class sacrifice its mastery of one pillar to be able to have influence on the other pillars. A ranger should never approach the combat ability of a fighter (I know, they dont for now, but its because the class is badly designed, not because they wanted it that way :P ). If you have 100% mastery over X pillar, then you have 0% mastery over the other two. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
The Advanced Fighter
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