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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Advanced Fighter
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<blockquote data-quote="DND_Reborn" data-source="post: 8067609" data-attributes="member: 6987520"><p>Yes. That should still be maintained. Although, I question whether subclasses like BM are "simple" compared to other subclasses.</p><p></p><p></p><p></p><p>Oh, I don't think that it is a mistake at all. Make fighters the best at <em>fighting</em> (i.e. the combat pillar). I'm not saying others shouldn't be great at fighting, but in order to do so they should rely more on class features to do so. In most games, the only core features many fighters realize is Second Wind, Action Surge, Extra Attack (1), a bonus ASI, and (maybe) Indomitable (1).</p><p></p><p>I've never bothered with maximal DPR calculations for the warrior classes, but really the only feature Fighters get which makes them unique is Action Surge. Second Wind is nice, but other classes get healing in different ways. Extra Attack (1) is common to nearly half the classes. A bonus ASI can get them a nice extra combat edge, but I doubt it will be so much to tip the scales because every class has access to the same feats. And Indomitable (1) is nice, but again other classes get bonus saves or the chance to reroll (depending on their subclasses maybe).</p><p></p><p></p><p></p><p>No clue where you are getting this from. I never said fighters need to become complex, they simply have to be <em>better</em> at combat. <em>THAT</em> should be their forte.</p><p></p><p>If minmaxers are complementing the basic Fighter build with other classes <em>IS</em> a good argument why the fighter must improve if they are doing it to make fighters better at fighting. If they are doing it to make their PC better at exploration or social, it makes perfect since because that is not where the fighter's strength lies. (Note, I am not saying a fighter build can't be good at those things, just the core class is not designed to make them a priority IMO.)</p><p></p><p>Some people want fighter to be able to excel in all three pillars. Why? That seems pretty greedy to me. I excepted (for warriors) Rangers and Rogues, even Barbarians to be better at exploration. Rogues and Paladins to be better at social.</p><p></p><p>There is no point in making every class great at every pillar. Once you do that, just get rid of classes and pillars because every PC will be awesome at everything. Personally, that makes for a pretty boring game...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8067609, member: 6987520"] Yes. That should still be maintained. Although, I question whether subclasses like BM are "simple" compared to other subclasses. Oh, I don't think that it is a mistake at all. Make fighters the best at [I]fighting[/I] (i.e. the combat pillar). I'm not saying others shouldn't be great at fighting, but in order to do so they should rely more on class features to do so. In most games, the only core features many fighters realize is Second Wind, Action Surge, Extra Attack (1), a bonus ASI, and (maybe) Indomitable (1). I've never bothered with maximal DPR calculations for the warrior classes, but really the only feature Fighters get which makes them unique is Action Surge. Second Wind is nice, but other classes get healing in different ways. Extra Attack (1) is common to nearly half the classes. A bonus ASI can get them a nice extra combat edge, but I doubt it will be so much to tip the scales because every class has access to the same feats. And Indomitable (1) is nice, but again other classes get bonus saves or the chance to reroll (depending on their subclasses maybe). No clue where you are getting this from. I never said fighters need to become complex, they simply have to be [I]better[/I] at combat. [I]THAT[/I] should be their forte. If minmaxers are complementing the basic Fighter build with other classes [I]IS[/I] a good argument why the fighter must improve if they are doing it to make fighters better at fighting. If they are doing it to make their PC better at exploration or social, it makes perfect since because that is not where the fighter's strength lies. (Note, I am not saying a fighter build can't be good at those things, just the core class is not designed to make them a priority IMO.) Some people want fighter to be able to excel in all three pillars. Why? That seems pretty greedy to me. I excepted (for warriors) Rangers and Rogues, even Barbarians to be better at exploration. Rogues and Paladins to be better at social. There is no point in making every class great at every pillar. Once you do that, just get rid of classes and pillars because every PC will be awesome at everything. Personally, that makes for a pretty boring game... [/QUOTE]
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