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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Advanced Fighter
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<blockquote data-quote="CapnZapp" data-source="post: 8067664" data-attributes="member: 12731"><p>No matter what WotC is saying, 5E in particular and D&D in general is designed with the following "pillar weights" in mind:</p><p></p><p>Combat 75%</p><p>Explore 12,5%</p><p>Social 12,5%</p><p></p><p>Every D&D class is geared towards combat. Every D&D class is first and foremost combat capable.</p><p></p><p>Therefore it stands to reason that a class that is focused on Combat like the Fighter is needs only token support for either of the two other pillars. And conversely, a class with huge support for another pillar should pay a very small price in combat reduction.</p><p></p><p>While there are a lot of great ideas in these threads, they create a different game than 5E, and thus aren't appropriate for the Level Up project.</p><p></p><p>I believe the core focus of Level Up should be strictly on </p><p>1) crunchifying the level-up experience</p><p>2) polishing the 5E content (basically, improving the bottom third of its spells, subclasses, etc creating many more good choices and far fewer obvious duds)</p><p>3) drastically improve upon the original Monster Manual</p><p></p><p>Most other goals will only be divisive, and mark the product as yet another niche offering. That's far from becoming the go-to value adding product for nearly every crunch-starved 5E gamer that would ensure EN Publishing's place in the spot Paizo held during the 4E era.</p><p></p><p>These other goals remain worthy. But they need to be published elsewhere. This is not the place where 5E is redefined. (And to be honest, I believe only WotC can do that)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8067664, member: 12731"] No matter what WotC is saying, 5E in particular and D&D in general is designed with the following "pillar weights" in mind: Combat 75% Explore 12,5% Social 12,5% Every D&D class is geared towards combat. Every D&D class is first and foremost combat capable. Therefore it stands to reason that a class that is focused on Combat like the Fighter is needs only token support for either of the two other pillars. And conversely, a class with huge support for another pillar should pay a very small price in combat reduction. While there are a lot of great ideas in these threads, they create a different game than 5E, and thus aren't appropriate for the Level Up project. I believe the core focus of Level Up should be strictly on 1) crunchifying the level-up experience 2) polishing the 5E content (basically, improving the bottom third of its spells, subclasses, etc creating many more good choices and far fewer obvious duds) 3) drastically improve upon the original Monster Manual Most other goals will only be divisive, and mark the product as yet another niche offering. That's far from becoming the go-to value adding product for nearly every crunch-starved 5E gamer that would ensure EN Publishing's place in the spot Paizo held during the 4E era. These other goals remain worthy. But they need to be published elsewhere. This is not the place where 5E is redefined. (And to be honest, I believe only WotC can do that) [/QUOTE]
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The Advanced Fighter
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