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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Advanced Fighter
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8067932" data-attributes="member: 6871653"><p>No. The choice to rest or not is on the player. Its not the duty of the DM to give rest to players. </p><p></p><p>Occurrence where the players can take a hour break but not a full rest in a dungeon or wilderness are rare, unless they are on a timer, or the DM give them a break for just that time. If you are the only short rest class in your group, you'll then have to negotiate to take that 1 hour break, because you'll be the only one who's out of button to press: the long-rest class (unless they nova'd the hell out of eveything) will probably want to push on, because their resources will still be mostly un-tapped and wont gain much from that short rest. </p><p></p><p>Having more of them, but taking longer to replenish them is the same thing. If the player keep them all in case of boss fight, that's okay. If they pace it differently to use them in other encounters, that also okay. That the choice of the player to make. </p><p></p><p>Having 2 types of recoveries is okay, if all classes can benefit from both, having both short and long rest resources. That was a good idea of 4e (maybe pushing it a little too far, but still), making sure every player could regain something after a short break.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8067932, member: 6871653"] No. The choice to rest or not is on the player. Its not the duty of the DM to give rest to players. Occurrence where the players can take a hour break but not a full rest in a dungeon or wilderness are rare, unless they are on a timer, or the DM give them a break for just that time. If you are the only short rest class in your group, you'll then have to negotiate to take that 1 hour break, because you'll be the only one who's out of button to press: the long-rest class (unless they nova'd the hell out of eveything) will probably want to push on, because their resources will still be mostly un-tapped and wont gain much from that short rest. Having more of them, but taking longer to replenish them is the same thing. If the player keep them all in case of boss fight, that's okay. If they pace it differently to use them in other encounters, that also okay. That the choice of the player to make. Having 2 types of recoveries is okay, if all classes can benefit from both, having both short and long rest resources. That was a good idea of 4e (maybe pushing it a little too far, but still), making sure every player could regain something after a short break. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
The Advanced Fighter
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