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THe Advancing Hoard: Game 2 - 3.5 D&D Adventure (Full)
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<blockquote data-quote="Mithreander" data-source="post: 1731676" data-attributes="member: 13791"><p><strong>Miro Starwalker</strong></p><p></p><p><strong>Class:</strong> Paladin</p><p><strong>Race/Sex:</strong> Aasimar/Male</p><p><strong>Align:</strong> Lawful Good</p><p><strong>Level:</strong> 1 <strong>Exp:</strong> 0</p><p><strong>HP:</strong> 12</p><p><strong>AC:</strong> 16(10<span style="font-size: 9px">BASE</span>+2<span style="font-size: 9px">Dex</span>+4<span style="font-size: 9px">ARMOR</span>)14/14/12</p><p><strong>Init:</strong> +2</p><p></p><p><strong>BAB:</strong> +1</p><p><strong>Melee:</strong> +5 Greatsword 2d6+6 19-20:x2 or +5 Lt Hammer 1d4+4 20:x2</p><p><strong>Range:</strong> +3 SHortbow 1d6 20:x3, 60' range or +3 Lt Hammer 1d4+4 20:x2, 20' range</p><p></p><p><strong>Saves:</strong> Fort: +4 Reflex: +2 Will: +2</p><p></p><p><strong>ABILITIES</strong></p><p><strong>Str:</strong> 18 +4</p><p><strong>Dex:</strong> 14 +2</p><p><strong>Con:</strong> 14 +2</p><p><strong>Int:</strong> 14 +2</p><p><strong>Wis:</strong> 15 +2</p><p><strong>Chr:</strong> 19 +4</p><p></p><p><strong>Languages:</strong> Common, Celestial, Elf, and Gnome</p><p></p><p><strong>FEATS</strong> </p><p>• Combat Expertise</p><p></p><p><strong>SKILLS</strong></p><p><strong><u>Name</u> <u>Rank</u> + <u>Ability</u> + <u>Misc</u> = <u>Total</u></strong></p><p>Concentration 4 + 2(con) + 0 = <strong>6</strong></p><p>Diplomacy 4 + 4(Chr) + 0 = <strong>8</strong></p><p>Handle Animal 1 + 4(Chr) + 0 = <strong>5</strong></p><p>Knowledge (nobility & royalty) 1 + 2(Int) + 0 = <strong>3</strong></p><p>Knowledge (religion) 1 + 2(Int) +0 = <strong>3</strong></p><p>Listen 0 + 2(Wis) + 2(Racial) = <strong>4</strong></p><p>Ride 4 + 2(Dex) + 0 = <strong>6</strong></p><p>Sense Motive 1 + 2(Wis) +0 = <strong>3</strong></p><p>Spot 0 + 2(Wis) +2(Racial) = <strong>4</strong></p><p></p><p><strong>AASIMARr TRAITS</strong> </p><p>• +2 Wis and +2 Chr</p><p>• Medium Size</p><p>• Base land speed is 30'</p><p>• Darkvision 60'</p><p>• +2 Racial Bonus on Spot and Listen</p><p>• Daylight(Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.</p><p>• Resistance to acid 5, cold 5, and electricity 5</p><p>• Automatic Languages: Common, Celestial</p><p>• Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling,Sylvan.</p><p>• Favored Class: Paladin</p><p>• Level adjustment +1</p><p></p><p><strong>PALADIN TRAITS</strong> </p><p>• Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty / religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis) are class skills.</p><p>• Proficiency with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields)</p><p>• Aura of Good</p><p>• Detect Evil at will.</p><p>• Smite Evil 1/day.</p><p></p><p><strong>SPELLS</strong></p><p><strong>DC:</strong> 10 + spell level + 2(Wis)</p><p></p><p><strong>Prepared spells:</strong> 0|0 </p><p><strong>0:</strong> N/A</p><p><strong>1:</strong> N/A </p><p></p><p><strong>APPEARANCE</strong></p><p>Miro looks like a handsome human man, but his flowing long silver hair betrays his celestial heritage. He has bright blue eyes and a deep, but pleasant and assuring voice. He wears a deep blue tunic on top of his chain shirt. A large sword is sheathed on his back along with a shortbow. There's also a small hammer hanging on his belt.</p><p></p><p><strong>BACKGROUND</strong></p><p>Despite his celestial blood, Miro's parents are both 'normal' humans. He was born to a noble family, which has had potent magic users for many generations. That is probably the answer to his heritage, beacuse his grandmother - a potent sorceress - strangely disappeared about twenty years ago and hasn't been seen ever since.</p><p></p><p>Even in his early teens Miro proved to be very charismatic and was already a skilled swordsman. He was a boon to his family and his parents had planned a great future to him as the new head of the family and the caretaker of their property. But Miro never cared about riches or fame, and he openly critizized his father for using his position selfishly. He didn't want to end up as a greedy noble only interested in adding gold to his coffers, so he declined and left the rich life to use his talents for the good of all.</p><p></p><p>Miro decided the best way to protecting the innocent and aiding the needy was to join the Order of the Golden Moon. The order has many good monks and paladins as members, who all worship Heironeous and dedicate their lifes in battle against evil. Miro hasn't seen much action thus far, but hopes that will change soon as he has just recently completed his initial training and gained full membership of the order.</p><p></p><p></p><p><strong>EQUIPMENT</strong></p><p>Explorer's Outfit (worn) -wt -gp</p><p>Chain Shirt (worn) 25wt 100gp</p><p>Light Hammer (belt, left) 2wt 1gp</p><p>Arrows(20) (belt, right) 3wt 1gp</p><p></p><p>Backpack (back) 2wt 2gp</p><p>-Bedroll 5wt 1sp</p><p>-Trail Rations (6 days) 6wt 3gp</p><p>-Hempen Rope (50ft) 10wt 1gp</p><p>-Spade 8wt 2gp</p><p>-Arrows(20) 3wt 1gp</p><p>Greatsword (back) 8wt 50gp</p><p>Shortbow (back) 2wt 30gp</p><p></p><p></p><p>Belt pouch .5wt 1gp</p><p>-Waterskin 7wt 1gp</p><p>-Flint and steel -wt 1gp</p><p>-45 gp, 9 sp 1.08wt</p><p></p><p>Looks great to me! I was concidering if the Aasimar, being a plain touched creature, should be considered more of a template taht would be added to the racial features of the original race (in this case human) but reading it closer found that Aasimar ARE the human plaintouched, and other races would have a different name for thier plaintouched. However, that does not explain why all of the racial abilities for humans disappeared. Take a look at the half-celestial, which is more of a celestial then the Aasimar... they retain their human traits though the Aasimar is more human then the half-celecial. Why?</p><p></p><p>So I suppose my question would be... if I allowed Aasimar to retain thier human traits beyond the Aasimar traits, would anyone mind, or find it offensive?</p><p></p><p>Oh, the character looks great. Nothing that I could find out of place. </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Mithreander, post: 1731676, member: 13791"] [b]Miro Starwalker[/b] [b]Class:[/b] Paladin [b]Race/Sex:[/b] Aasimar/Male [b]Align:[/b] Lawful Good [b]Level:[/b] 1 [b]Exp:[/b] 0 [b]HP:[/b] 12 [b]AC:[/b] 16(10[size=1]BASE[/size]+2[size=1]Dex[/size]+4[size=1]ARMOR[/size])14/14/12 [b]Init:[/b] +2 [b]BAB:[/b] +1 [b]Melee:[/b] +5 Greatsword 2d6+6 19-20:x2 or +5 Lt Hammer 1d4+4 20:x2 [b]Range:[/b] +3 SHortbow 1d6 20:x3, 60' range or +3 Lt Hammer 1d4+4 20:x2, 20' range [b]Saves:[/b] Fort: +4 Reflex: +2 Will: +2 [b]ABILITIES[/b] [b]Str:[/b] 18 +4 [b]Dex:[/b] 14 +2 [b]Con:[/b] 14 +2 [b]Int:[/b] 14 +2 [b]Wis:[/b] 15 +2 [b]Chr:[/b] 19 +4 [b]Languages:[/b] Common, Celestial, Elf, and Gnome [b]FEATS[/b] • Combat Expertise [b]SKILLS[/b] [b][u]Name[/u] [u]Rank[/u] + [u]Ability[/u] + [u]Misc[/u] = [u]Total[/u][/b] Concentration 4 + 2(con) + 0 = [b]6[/b] Diplomacy 4 + 4(Chr) + 0 = [b]8[/b] Handle Animal 1 + 4(Chr) + 0 = [b]5[/b] Knowledge (nobility & royalty) 1 + 2(Int) + 0 = [b]3[/b] Knowledge (religion) 1 + 2(Int) +0 = [b]3[/b] Listen 0 + 2(Wis) + 2(Racial) = [b]4[/b] Ride 4 + 2(Dex) + 0 = [b]6[/b] Sense Motive 1 + 2(Wis) +0 = [b]3[/b] Spot 0 + 2(Wis) +2(Racial) = [b]4[/b] [b]AASIMARr TRAITS[/b] • +2 Wis and +2 Chr • Medium Size • Base land speed is 30' • Darkvision 60' • +2 Racial Bonus on Spot and Listen • Daylight(Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher. • Resistance to acid 5, cold 5, and electricity 5 • Automatic Languages: Common, Celestial • Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling,Sylvan. • Favored Class: Paladin • Level adjustment +1 [b]PALADIN TRAITS[/b] • Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty / religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis) are class skills. • Proficiency with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields) • Aura of Good • Detect Evil at will. • Smite Evil 1/day. [B]SPELLS[/b] [b]DC:[/b] 10 + spell level + 2(Wis) [b]Prepared spells:[/b] 0|0 [b]0:[/b] N/A [b]1:[/b] N/A [b]APPEARANCE[/b] Miro looks like a handsome human man, but his flowing long silver hair betrays his celestial heritage. He has bright blue eyes and a deep, but pleasant and assuring voice. He wears a deep blue tunic on top of his chain shirt. A large sword is sheathed on his back along with a shortbow. There's also a small hammer hanging on his belt. [b]BACKGROUND[/b] Despite his celestial blood, Miro's parents are both 'normal' humans. He was born to a noble family, which has had potent magic users for many generations. That is probably the answer to his heritage, beacuse his grandmother - a potent sorceress - strangely disappeared about twenty years ago and hasn't been seen ever since. Even in his early teens Miro proved to be very charismatic and was already a skilled swordsman. He was a boon to his family and his parents had planned a great future to him as the new head of the family and the caretaker of their property. But Miro never cared about riches or fame, and he openly critizized his father for using his position selfishly. He didn't want to end up as a greedy noble only interested in adding gold to his coffers, so he declined and left the rich life to use his talents for the good of all. Miro decided the best way to protecting the innocent and aiding the needy was to join the Order of the Golden Moon. The order has many good monks and paladins as members, who all worship Heironeous and dedicate their lifes in battle against evil. Miro hasn't seen much action thus far, but hopes that will change soon as he has just recently completed his initial training and gained full membership of the order. [b]EQUIPMENT[/b] Explorer's Outfit (worn) -wt -gp Chain Shirt (worn) 25wt 100gp Light Hammer (belt, left) 2wt 1gp Arrows(20) (belt, right) 3wt 1gp Backpack (back) 2wt 2gp -Bedroll 5wt 1sp -Trail Rations (6 days) 6wt 3gp -Hempen Rope (50ft) 10wt 1gp -Spade 8wt 2gp -Arrows(20) 3wt 1gp Greatsword (back) 8wt 50gp Shortbow (back) 2wt 30gp Belt pouch .5wt 1gp -Waterskin 7wt 1gp -Flint and steel -wt 1gp -45 gp, 9 sp 1.08wt Looks great to me! I was concidering if the Aasimar, being a plain touched creature, should be considered more of a template taht would be added to the racial features of the original race (in this case human) but reading it closer found that Aasimar ARE the human plaintouched, and other races would have a different name for thier plaintouched. However, that does not explain why all of the racial abilities for humans disappeared. Take a look at the half-celestial, which is more of a celestial then the Aasimar... they retain their human traits though the Aasimar is more human then the half-celecial. Why? So I suppose my question would be... if I allowed Aasimar to retain thier human traits beyond the Aasimar traits, would anyone mind, or find it offensive? Oh, the character looks great. Nothing that I could find out of place. Thanks! [/QUOTE]
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