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Community
General Tabletop Discussion
*Dungeons & Dragons
The adventure game vs the role-playing game
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<blockquote data-quote="Gorg" data-source="post: 8229766" data-attributes="member: 7029501"><p>We've always fallen into that category, too. Except none of us really care to optimize or get's too excited about "builds". We're all there to play the game- as in sitting around a "table" with other players and a DM, and playing D&D. I think that, too is a legacy of being B/X- AD&D players.</p><p></p><p> My take was that the expanded options of 3.0 and on were great for coming closer to the character you really wanted to play; for trying something a bit different from your usual go-to's; and for stepping away from the usual cookie cutter classes. Making the super- uber- One- Character-To-Rule-Them-All; or squeezing every +1 out of the rules until they scream in pain just isn't my bag. Prestige classes were just as much about the flavor, as the crunch, for example, imo. Ie what cool new things can my character do now? as opposed to Which combo will make me the mostest powerful with no weaknesses?</p><p></p><p> To be fair though- the ROLL player vs ROLE player war has been going on for more than 20 years, now. Even before message boards, they were fighting it out and name calling in the letters and forum sections of Dragon Magazine, lol. </p><p></p><p> And any bias on my part vs the RP'er type has mostly to do with the sour taste left in my mouth by all the flamewars, and the condescending nature of much of the flamage. The talky talky stuff DOES get tedious, when it gets overdone. (Seriously, dude- just let me buy a coil of rope, some spikes, and a 10' pole without having to spend an hour of gametime rping it out in detail...)</p></blockquote><p></p>
[QUOTE="Gorg, post: 8229766, member: 7029501"] We've always fallen into that category, too. Except none of us really care to optimize or get's too excited about "builds". We're all there to play the game- as in sitting around a "table" with other players and a DM, and playing D&D. I think that, too is a legacy of being B/X- AD&D players. My take was that the expanded options of 3.0 and on were great for coming closer to the character you really wanted to play; for trying something a bit different from your usual go-to's; and for stepping away from the usual cookie cutter classes. Making the super- uber- One- Character-To-Rule-Them-All; or squeezing every +1 out of the rules until they scream in pain just isn't my bag. Prestige classes were just as much about the flavor, as the crunch, for example, imo. Ie what cool new things can my character do now? as opposed to Which combo will make me the mostest powerful with no weaknesses? To be fair though- the ROLL player vs ROLE player war has been going on for more than 20 years, now. Even before message boards, they were fighting it out and name calling in the letters and forum sections of Dragon Magazine, lol. And any bias on my part vs the RP'er type has mostly to do with the sour taste left in my mouth by all the flamewars, and the condescending nature of much of the flamage. The talky talky stuff DOES get tedious, when it gets overdone. (Seriously, dude- just let me buy a coil of rope, some spikes, and a 10' pole without having to spend an hour of gametime rping it out in detail...) [/QUOTE]
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The adventure game vs the role-playing game
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