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General Tabletop Discussion
*Dungeons & Dragons
The adventure game vs the role-playing game
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<blockquote data-quote="HJFudge" data-source="post: 8229786" data-attributes="member: 6997593"><p>Yeah I find myself wanting both. If I have too much roleplaying with nary a break, I get bored. If all that happens is dungeon crawling and combat, I get bored.</p><p></p><p>Variety is the spice of life, and novelty is the key part of running a successful game. I do find that some enjoy more of one or the other, but I have never met someone who wants NONE of one or the other. Also, roleplaying and dungeon crawling do not HAVE to be separate experiences. I know most people treat combat as a separate thing but I try to weave roleplaying and dungeon crawling in my combat too. Roleplaying is especially easy to weave into combat, as simply allowing everyone to talk ICly as the battle goes on and interact with the enemies too helps the RP-only crowd from getting too antsy.</p><p></p><p>Keeping players from getting bored involves changing things up, switching tasks and focus, as well as having whatever you are doing be interactive.</p><p></p><p>It is not either or for me.</p></blockquote><p></p>
[QUOTE="HJFudge, post: 8229786, member: 6997593"] Yeah I find myself wanting both. If I have too much roleplaying with nary a break, I get bored. If all that happens is dungeon crawling and combat, I get bored. Variety is the spice of life, and novelty is the key part of running a successful game. I do find that some enjoy more of one or the other, but I have never met someone who wants NONE of one or the other. Also, roleplaying and dungeon crawling do not HAVE to be separate experiences. I know most people treat combat as a separate thing but I try to weave roleplaying and dungeon crawling in my combat too. Roleplaying is especially easy to weave into combat, as simply allowing everyone to talk ICly as the battle goes on and interact with the enemies too helps the RP-only crowd from getting too antsy. Keeping players from getting bored involves changing things up, switching tasks and focus, as well as having whatever you are doing be interactive. It is not either or for me. [/QUOTE]
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The adventure game vs the role-playing game
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