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General Tabletop Discussion
*Dungeons & Dragons
The adventure game vs the role-playing game
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<blockquote data-quote="iserith" data-source="post: 8230462" data-attributes="member: 97077"><p>One need only look at just about any RPG forum to show that this isn't true in practice. Plenty of judgment going on for years and years in this area. Even calling it "adventure games" vs. "'roleplaying' games" needlessly puts people into camps as if somehow the people who like to delve dungeons aren't roleplaying when they clearly are.</p><p></p><p>What we could say instead is that everyone's roleplaying, but some people prefer much of the game focused on bold adventurers confronting deadly perils whereas other people prefer more of the game focused on lower-stakes situations with a lot of intraparty interaction (for example). This seems a more useful way of thinking about it in my view. Then we could talk about how to create games that cater to either group or, as in my preference, to create games that cater to both.</p></blockquote><p></p>
[QUOTE="iserith, post: 8230462, member: 97077"] One need only look at just about any RPG forum to show that this isn't true in practice. Plenty of judgment going on for years and years in this area. Even calling it "adventure games" vs. "'roleplaying' games" needlessly puts people into camps as if somehow the people who like to delve dungeons aren't roleplaying when they clearly are. What we could say instead is that everyone's roleplaying, but some people prefer much of the game focused on bold adventurers confronting deadly perils whereas other people prefer more of the game focused on lower-stakes situations with a lot of intraparty interaction (for example). This seems a more useful way of thinking about it in my view. Then we could talk about how to create games that cater to either group or, as in my preference, to create games that cater to both. [/QUOTE]
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