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General Tabletop Discussion
*Dungeons & Dragons
The adventure game vs the role-playing game
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<blockquote data-quote="Desdichado" data-source="post: 8231053" data-attributes="member: 2205"><p>I prefer roleplaying to OSR-style dungeoncrawling, but I prefer roleplaying characters who are in fast-paced action movies, not roleplaying tea with the Duchess, or an exhaustive shopping trip in the town market. Not sure what that means with regards to the two camps you're defining!</p><p></p><p>I don't think that this goes back to "I played AD&D in the 80s therefore, I play a certain way" kind of thing, though. Years ago, James Maleszewski coined the term "the Hickman Revolution" which suggested that while the very early game was basically an expanded use of a tactical miniatures wargame, that there was a lot of pent-up demand for more roleplaying type material as early as the early 80s, at least, and that once the supply for that kind of product was offered, it quickly swamped almost everything else that TSR was doing. I think the split has less to do with how long you've been playing and more to do with the vector from which you entered the hobby. If you came in as a reader and fan of fantasy fiction before you ever played, you probably had a different expectation of what the game was going to be like than if you didn't, and you probably found all of the weird 10-foot poles, dungeoncrawling and pixel-bitching a very tedious and strange activity.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 8231053, member: 2205"] I prefer roleplaying to OSR-style dungeoncrawling, but I prefer roleplaying characters who are in fast-paced action movies, not roleplaying tea with the Duchess, or an exhaustive shopping trip in the town market. Not sure what that means with regards to the two camps you're defining! I don't think that this goes back to "I played AD&D in the 80s therefore, I play a certain way" kind of thing, though. Years ago, James Maleszewski coined the term "the Hickman Revolution" which suggested that while the very early game was basically an expanded use of a tactical miniatures wargame, that there was a lot of pent-up demand for more roleplaying type material as early as the early 80s, at least, and that once the supply for that kind of product was offered, it quickly swamped almost everything else that TSR was doing. I think the split has less to do with how long you've been playing and more to do with the vector from which you entered the hobby. If you came in as a reader and fan of fantasy fiction before you ever played, you probably had a different expectation of what the game was going to be like than if you didn't, and you probably found all of the weird 10-foot poles, dungeoncrawling and pixel-bitching a very tedious and strange activity. [/QUOTE]
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