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The Adventure Path modules by WotC
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<blockquote data-quote="Shadowdancer" data-source="post: 893812" data-attributes="member: 515"><p>I agree with Oghma, introduce hints and NPCs from later modules in the early modules. We have been running through the Adventure Path modules, and that's basically what I've been doing as DM.</p><p></p><p>For example, the main villian behind all of the problems in "Speaker in Dreams," I introduced off stage as the instigator of some plots in the PCs home city. When the PCs foiled his plots, he struck back, sending assassins after the PCs and the PCs families. I left enough evidence so that the PCs could figure out the name of who was behind all this, but they never encountered him -- only his minions and hirelings. So when they finally encountered him in "Speaker in Dreams," face to face, they wanted him -- badly. It made the outcome more satifsying and more meaningful to the PCs.</p><p></p><p>The way I've connected all the adventures so far (they're about to start on "Standing Stone") is that the PCs live in Greyhawk, or at least an alternate Greyhawk, a Greyhawk with a king. The king is old; he recently suffered a stroke, and is showing the beginning signs of Alzheimers. He has five children. He gets to name his own heir, but since he hasn't yet, the five children are all trying to gain support from various factions within the city and the kingdom to support their claims to the throne. The PCs are all friends with one of the King's sons. They have been going on little diplomatic missions with the prince to help him gain the support of important nobles and merchants.</p></blockquote><p></p>
[QUOTE="Shadowdancer, post: 893812, member: 515"] I agree with Oghma, introduce hints and NPCs from later modules in the early modules. We have been running through the Adventure Path modules, and that's basically what I've been doing as DM. For example, the main villian behind all of the problems in "Speaker in Dreams," I introduced off stage as the instigator of some plots in the PCs home city. When the PCs foiled his plots, he struck back, sending assassins after the PCs and the PCs families. I left enough evidence so that the PCs could figure out the name of who was behind all this, but they never encountered him -- only his minions and hirelings. So when they finally encountered him in "Speaker in Dreams," face to face, they wanted him -- badly. It made the outcome more satifsying and more meaningful to the PCs. The way I've connected all the adventures so far (they're about to start on "Standing Stone") is that the PCs live in Greyhawk, or at least an alternate Greyhawk, a Greyhawk with a king. The king is old; he recently suffered a stroke, and is showing the beginning signs of Alzheimers. He has five children. He gets to name his own heir, but since he hasn't yet, the five children are all trying to gain support from various factions within the city and the kingdom to support their claims to the throne. The PCs are all friends with one of the King's sons. They have been going on little diplomatic missions with the prince to help him gain the support of important nobles and merchants. [/QUOTE]
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