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<blockquote data-quote="bluesfella" data-source="post: 5693813" data-attributes="member: 98561"><p>As Brocc causes the bat great pain (in the membrane), the bat reflexively strikes out at the gnome, hurting him badly.[gm]Opportunity attack - since Brocc couldn't shift out of the way before using a ranged attack.</p><p>Also, since the bat is now attacking in dim light, his attacks hit more often and do extra damage. He is, after all, a "Shadowhunter Bat".[/gm]The bat then shifts over one and strikes at Brocc again, this time bringing him down.[gm]Chris, on your turn, you'll need to make a death saving throw.[/gm][sblock=Rolls]<a href="http://invisiblecastle.com/roller/view/3198897/" target="_blank">OA vs. Brocc (1d20+12=28, 1d6+10=13)</a> hit for 13 damage (Brocc)</p><p><a href="http://invisiblecastle.com/roller/view/3198906/" target="_blank">Tail Slash vs. Brocc (1d20+12=29, 1d6+10=14)</a> Hit for 14 damage (Brocc)[/sblock][sblock=Map]<img src="http://img163.imageshack.us/img163/2214/cave9.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>Legend:</p><p>1 - Piles of animal bones (counts as difficult terrain)</p><p>2 - Deep water (DC 10 Athletics check to swim)</p><p>3 - Pool of water (difficult terrain)</p><p>4 - Large stalagmite pillar (provides cover)</p><p></p><p>The base of the stalagmite pillar can be climbed on, but it is slippery and requires a DC 12 Athletics check to either climb up or move across it. (You only have to make one check per move action, though.) If you slip, you end up prone in the water.[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see <em>from their current position</em>:</p><p></p><p>Sledge can see the bat, but Nicodemus and Mallick can barely tell where it is. Mallick is the only one with a torch, and its range is 3 squares. That puts the bat in dim light. Nicodemus and Mallick would get a -2 penalty to ranged attacks while the bat is in dim light.[/sblock][sblock=Enemies]Bats:</p><p>AC = 19</p><p>Fort = 16</p><p>Ref = 19</p><p>Will = 15</p><p></p><p>The bats do not provoke opportunity attacks when moving away <em>from the target of the flyby attacks</em>.</p><p></p><p>Bat 1 - 44 damage taken, <span style="color: Red">Bloodied</span></p><p></p><p>[/sblock][sblock=Status]Brocc <span style="color: Red">-8</span>/38 hp, <span style="color: Red">Dying</span>, used <span style="color: Red">Distract</span>, <span style="color: Gray">Mental Trauma, Majestic Word</span></p><p>Mallick 25/47 hp, used <span style="color: Red">Dire Wolverine Strike</span></p><p>Nicodemus <span style="color: Red">13</span>/55 hp, <span style="color: Red">Bloodied</span>, <span style="color: Sienna">Bitten</span>, used all <span style="color: red">Encounter</span> powers and <span style="color: red">Second Wind</span></p><p>Sledge 43/61 hp, <span style="color: Sienna">Bitten</span>, used <span style="color: Red">Bull Charge</span>, <span style="color: red">Passing Attack</span>, <span style="color: red">Second Wind</span>, <span style="color: Gray">Bedeviling Assault</span> & <span style="color: Gray">Savage Advance</span>[/sblock]</p></blockquote><p></p>
[QUOTE="bluesfella, post: 5693813, member: 98561"] As Brocc causes the bat great pain (in the membrane), the bat reflexively strikes out at the gnome, hurting him badly.[gm]Opportunity attack - since Brocc couldn't shift out of the way before using a ranged attack. Also, since the bat is now attacking in dim light, his attacks hit more often and do extra damage. He is, after all, a "Shadowhunter Bat".[/gm]The bat then shifts over one and strikes at Brocc again, this time bringing him down.[gm]Chris, on your turn, you'll need to make a death saving throw.[/gm][sblock=Rolls][url=http://invisiblecastle.com/roller/view/3198897/]OA vs. Brocc (1d20+12=28, 1d6+10=13)[/url] hit for 13 damage (Brocc) [url=http://invisiblecastle.com/roller/view/3198906/]Tail Slash vs. Brocc (1d20+12=29, 1d6+10=14)[/url] Hit for 14 damage (Brocc)[/sblock][sblock=Map][IMG]http://img163.imageshack.us/img163/2214/cave9.png[/IMG] Legend: 1 - Piles of animal bones (counts as difficult terrain) 2 - Deep water (DC 10 Athletics check to swim) 3 - Pool of water (difficult terrain) 4 - Large stalagmite pillar (provides cover) The base of the stalagmite pillar can be climbed on, but it is slippery and requires a DC 12 Athletics check to either climb up or move across it. (You only have to make one check per move action, though.) If you slip, you end up prone in the water.[/sblock][sblock=Cover]Due to the torches only providing a small amount of light (3 squares in any direction), and the cover provided by the central column, here's what each character can see [I]from their current position[/I]: Sledge can see the bat, but Nicodemus and Mallick can barely tell where it is. Mallick is the only one with a torch, and its range is 3 squares. That puts the bat in dim light. Nicodemus and Mallick would get a -2 penalty to ranged attacks while the bat is in dim light.[/sblock][sblock=Enemies]Bats: AC = 19 Fort = 16 Ref = 19 Will = 15 The bats do not provoke opportunity attacks when moving away [I]from the target of the flyby attacks[/I]. Bat 1 - 44 damage taken, [COLOR="Red"]Bloodied[/COLOR] [/sblock][sblock=Status]Brocc [COLOR="Red"]-8[/COLOR]/38 hp, [COLOR="Red"]Dying[/COLOR], used [COLOR="Red"]Distract[/COLOR], [COLOR="Gray"]Mental Trauma, Majestic Word[/COLOR] Mallick 25/47 hp, used [COLOR="Red"]Dire Wolverine Strike[/COLOR] Nicodemus [COLOR="Red"]13[/COLOR]/55 hp, [COLOR="Red"]Bloodied[/COLOR], [COLOR="Sienna"]Bitten[/COLOR], used all [COLOR="red"]Encounter[/COLOR] powers and [COLOR="red"]Second Wind[/COLOR] Sledge 43/61 hp, [COLOR="Sienna"]Bitten[/COLOR], used [COLOR="Red"]Bull Charge[/COLOR], [COLOR="red"]Passing Attack[/COLOR], [COLOR="red"]Second Wind[/COLOR], [COLOR="Gray"]Bedeviling Assault[/COLOR] & [COLOR="Gray"]Savage Advance[/COLOR][/sblock] [/QUOTE]
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