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<blockquote data-quote="bluesfella" data-source="post: 5744982" data-attributes="member: 98561"><p>You walk on for another minute or so, and the closer you get to the tower, the more details you can make out. It is 100 ft. above the ground, and the floor of the valley underneath is is completely clear of all debris. In fact, it is the only area that is clear of debris. Even the air around you is thick with rubble. You can see now that Gix was right, there is probably an easy path up to the tower simply by hopping from large boulder to large boulder. It doesn't look like a difficult climb at all.</p><p></p><p>The tower itself is four stories tall, with parapets around the roof. You can make out a darkened doorway on the ground floor. There appears to be no door.</p><p></p><p>As you are surveying the area, Gix quickens his step and darts around a large rock in front of you. You hear the sound of glass breaking followed by Gix shouting <span style="color: Yellow">"Attack!!"</span>.</p><p></p><p>Two arrows fly from the area of the tower. One hits Sledge square in the chest, the other narrowly misses Nicodemus and glances harmlessly over a neighboring boulder.</p><p></p><p>Gix then steps forward, drops the broken vial he was holding and swings his heavy flail at Sledge. As he swings, you can see that he has covered his weapon in some sort of red liquid, presumably some sort of poison. Sledge counters the blow with his axe, and easily prevents Gix from connecting. </p><p></p><p>Furious at his attack missing, he breathes out a toxic cloud of green flames, hoping to engulf the entire party. Sledge and Brocc take some damage, but Mallick and Nicodemus manage to dodge the blast.[sblock=Map]<img src="http://img12.imageshack.us/img12/3352/tower0.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Sniper 1 is about 75 ft. above the ground, lying prone on a floating piece of rubble.</p><p>Sniper 2 is in the tower entrance on the bottom floor. They both have superior cover. (-5 to ranged attacks)</p><p>[/sblock][sblock=Enemy Actions]<a href="http://invisiblecastle.com/roller/view/3291677/" target="_blank">Disruptive Shot vs. Sledge (1d20+9=20, 1d10+4=11, 1d20+6=24)</a> Hit for 11 damage + 5 ongoing poison damage. You are now granting combat advantage to adjacent enemies until the end of the archer's next turn. (Sledge)</p><p><a href="http://invisiblecastle.com/roller/view/3291787/" target="_blank">Disruptive Shot vs. Nic (1d20+9=18, 1d10+4=8, 1d20+6=9)</a> Miss (Nicodemus)</p><p><a href="http://invisiblecastle.com/roller/view/3291812/" target="_blank">Vicious Strike vs. Sledge (1d20+10=15, 2d6+5=8, 1d6=3)</a> Miss (Sledge)</p><p><a href="http://invisiblecastle.com/roller/view/3291838/" target="_blank">Poison Breathe vs. Sledge, Nic, Mallick, Brocc (1d20+9=27, 1d6+4=6, 1d20+9=15, 1d6+4=9, 1d20+9=10, 1d6+4=8, 1d20+9=29, 1d6+4=8)</a> Hit for 6 poison damage (Sledge), Miss (Nic & Mallick), Crit for 10 poison damage (Brocc)[/sblock][sblock=Enemies]Gix:</p><p>AC-19</p><p>Fort-18</p><p>Ref-15</p><p>Will-16</p><p></p><p>Dragonborn Snipers:</p><p>AC-19</p><p>Fort-15</p><p>Ref-18</p><p>Will-16</p><p></p><p>**Dragonborns gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: 28/38 hp</p><p>3/6 surges remaining</p><p></p><p>Mallick: 43/47 hp</p><p><span style="color: Red">0</span>/6 surges remaining</p><p></p><p>Nicodemus: 53/55 hp</p><p><span style="color: Red">2</span>/10 surges remaining</p><p>Used: <span style="color: Gray">Martyrs Retribution</span></p><p>Used: <span style="color: Gray">Talon Amulet</span></p><p></p><p>Sledge: 44/61 hp, ongoing 5 poison damage, granting combat advantage</p><p>6/12 surges remaining</p><p>Used: <span style="color: Gray">Bedeviling Assault</span>[/sblock]</p></blockquote><p></p>
[QUOTE="bluesfella, post: 5744982, member: 98561"] You walk on for another minute or so, and the closer you get to the tower, the more details you can make out. It is 100 ft. above the ground, and the floor of the valley underneath is is completely clear of all debris. In fact, it is the only area that is clear of debris. Even the air around you is thick with rubble. You can see now that Gix was right, there is probably an easy path up to the tower simply by hopping from large boulder to large boulder. It doesn't look like a difficult climb at all. The tower itself is four stories tall, with parapets around the roof. You can make out a darkened doorway on the ground floor. There appears to be no door. As you are surveying the area, Gix quickens his step and darts around a large rock in front of you. You hear the sound of glass breaking followed by Gix shouting [COLOR="Yellow"]"Attack!!"[/COLOR]. Two arrows fly from the area of the tower. One hits Sledge square in the chest, the other narrowly misses Nicodemus and glances harmlessly over a neighboring boulder. Gix then steps forward, drops the broken vial he was holding and swings his heavy flail at Sledge. As he swings, you can see that he has covered his weapon in some sort of red liquid, presumably some sort of poison. Sledge counters the blow with his axe, and easily prevents Gix from connecting. Furious at his attack missing, he breathes out a toxic cloud of green flames, hoping to engulf the entire party. Sledge and Brocc take some damage, but Mallick and Nicodemus manage to dodge the blast.[sblock=Map][img]http://img12.imageshack.us/img12/3352/tower0.png[/IMG] Sniper 1 is about 75 ft. above the ground, lying prone on a floating piece of rubble. Sniper 2 is in the tower entrance on the bottom floor. They both have superior cover. (-5 to ranged attacks) [/sblock][sblock=Enemy Actions][url=http://invisiblecastle.com/roller/view/3291677/]Disruptive Shot vs. Sledge (1d20+9=20, 1d10+4=11, 1d20+6=24)[/url] Hit for 11 damage + 5 ongoing poison damage. You are now granting combat advantage to adjacent enemies until the end of the archer's next turn. (Sledge) [url=http://invisiblecastle.com/roller/view/3291787/]Disruptive Shot vs. Nic (1d20+9=18, 1d10+4=8, 1d20+6=9)[/url] Miss (Nicodemus) [url=http://invisiblecastle.com/roller/view/3291812/]Vicious Strike vs. Sledge (1d20+10=15, 2d6+5=8, 1d6=3)[/url] Miss (Sledge) [url=http://invisiblecastle.com/roller/view/3291838/]Poison Breathe vs. Sledge, Nic, Mallick, Brocc (1d20+9=27, 1d6+4=6, 1d20+9=15, 1d6+4=9, 1d20+9=10, 1d6+4=8, 1d20+9=29, 1d6+4=8)[/url] Hit for 6 poison damage (Sledge), Miss (Nic & Mallick), Crit for 10 poison damage (Brocc)[/sblock][sblock=Enemies]Gix: AC-19 Fort-18 Ref-15 Will-16 Dragonborn Snipers: AC-19 Fort-15 Ref-18 Will-16 **Dragonborns gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: 28/38 hp 3/6 surges remaining Mallick: 43/47 hp [COLOR="Red"]0[/COLOR]/6 surges remaining Nicodemus: 53/55 hp [COLOR="Red"]2[/COLOR]/10 surges remaining Used: [COLOR="Gray"]Martyrs Retribution[/COLOR] Used: [COLOR="Gray"]Talon Amulet[/COLOR] Sledge: 44/61 hp, ongoing 5 poison damage, granting combat advantage 6/12 surges remaining Used: [COLOR="Gray"]Bedeviling Assault[/COLOR][/sblock] [/QUOTE]
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