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<blockquote data-quote="bluesfella" data-source="post: 5748045" data-attributes="member: 98561"><p>As the battle starts, you hear the distinctive sounds of clanking chains on stone from the top of the tower, followed by an all-too-familiar screech that you recognize as that of a Warwing Drake. Moments later, a drake takes to the sky from the tower battlements. This drake is much like the tamed drakes you met earlier, but this one is carrying a rider. He begins a circling attack run towards you, but he is too far away to reach you this round.</p><p></p><p>Sniper #1 fires his longbow and hits Sledge squarely. As the arrow sinks in, you can see the same blood-red poison that Gix applied to his flail is also coating the arrow. The sniper then stands up, and looks like he is preparing to start climbing the boulder path.</p><p></p><p>Sniper #2 fires from the darkness of the tower doorway and misses Mallick.</p><p></p><p>Gix, though bloodied and on fire, lashes out at the dwarf once again with his flail. The distractions prove too much, however, and Sledge parries the flail with his own axe. </p><p></p><p>The dragonborn does manage to take a step back and pat out the flames that the paladin's sword had ignited on his armor.</p><p></p><p>[sblock=Map]<img src="http://img403.imageshack.us/img403/8717/tower1o.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Sniper 1 is about 75 ft. above the ground, lying prone on a floating piece of rubble.</p><p>Sniper 2 is in the tower entrance on the bottom floor. They both have superior cover. (-5 to ranged attacks)</p><p></p><p>Any square on the ground that contains 25-50% debris is considered Difficult Terrain.</p><p>Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb.[/sblock][sblock=Enemy Actions]<a href="http://invisiblecastle.com/roller/view/3298174/" target="_blank">Sniper 1 Longbow vs. Sledge (1d20+11=23, 1d10+4=9, 1d20+6=11)</a> Hit for 9 damage (Sledge) Ongoing 5 poison damage</p><p><a href="http://invisiblecastle.com/roller/view/3298183/" target="_blank">Sniper 2 Longbow vs. Mallick (1d20+11=15, 1d10+4=6, 1d20+6=9)</a> Miss (Mallick)</p><p><a href="http://invisiblecastle.com/roller/view/3298210/" target="_blank">Gix Heavy Flail vs. Sledge (1d20+9=13, 3d6+5=16)</a> Miss (Sledge) (The Combat Advantage he had against Sledge is canceled out by Nic's previous hit.)</p><p><a href="http://invisiblecastle.com/roller/view/3298211/" target="_blank">Gix's saving throw vs. ongoing fire damage (1d20=10)</a> Gix saves vs. Fire[/sblock][sblock=Enemies]Gix: 70 damage taken, <span style="color: Red">bloodied</span></p><p>AC-19</p><p>Fort-18</p><p>Ref-15</p><p>Will-16</p><p></p><p>Dragonborn Snipers:</p><p>AC-19</p><p>Fort-15</p><p>Ref-18</p><p>Will-16</p><p></p><p>Dragonborn Brigand:</p><p>AC-19</p><p>Fort-18</p><p>Ref-15</p><p>Will-16</p><p></p><p>Warwing Drake:</p><p>AC-19</p><p>Fort-18</p><p>Ref-16</p><p>Will-16</p><p></p><p>**Dragonborns gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: 28/38 hp</p><p>3/6 surges remaining</p><p></p><p>Mallick: 43/47 hp</p><p><span style="color: Red">0</span>/6 surges remaining</p><p></p><p>Nicodemus: 53/55 hp</p><p><span style="color: Red">2</span>/10 surges remaining</p><p>Used: <span style="color: Gray">Martyrs Retribution</span></p><p>Used: <span style="color: Gray">Talon Amulet</span></p><p></p><p>Sledge: <span style="color: Red">30</span>/61 hp, ongoing 5 poison damage, <span style="color: Red">bloodied</span></p><p>6/12 surges remaining</p><p>Used: <span style="color: Gray">Bedeviling Assault</span>[/sblock]</p></blockquote><p></p>
[QUOTE="bluesfella, post: 5748045, member: 98561"] As the battle starts, you hear the distinctive sounds of clanking chains on stone from the top of the tower, followed by an all-too-familiar screech that you recognize as that of a Warwing Drake. Moments later, a drake takes to the sky from the tower battlements. This drake is much like the tamed drakes you met earlier, but this one is carrying a rider. He begins a circling attack run towards you, but he is too far away to reach you this round. Sniper #1 fires his longbow and hits Sledge squarely. As the arrow sinks in, you can see the same blood-red poison that Gix applied to his flail is also coating the arrow. The sniper then stands up, and looks like he is preparing to start climbing the boulder path. Sniper #2 fires from the darkness of the tower doorway and misses Mallick. Gix, though bloodied and on fire, lashes out at the dwarf once again with his flail. The distractions prove too much, however, and Sledge parries the flail with his own axe. The dragonborn does manage to take a step back and pat out the flames that the paladin's sword had ignited on his armor. [sblock=Map][img]http://img403.imageshack.us/img403/8717/tower1o.png[/IMG] Sniper 1 is about 75 ft. above the ground, lying prone on a floating piece of rubble. Sniper 2 is in the tower entrance on the bottom floor. They both have superior cover. (-5 to ranged attacks) Any square on the ground that contains 25-50% debris is considered Difficult Terrain. Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb.[/sblock][sblock=Enemy Actions][url=http://invisiblecastle.com/roller/view/3298174/]Sniper 1 Longbow vs. Sledge (1d20+11=23, 1d10+4=9, 1d20+6=11)[/url] Hit for 9 damage (Sledge) Ongoing 5 poison damage [url=http://invisiblecastle.com/roller/view/3298183/]Sniper 2 Longbow vs. Mallick (1d20+11=15, 1d10+4=6, 1d20+6=9)[/url] Miss (Mallick) [url=http://invisiblecastle.com/roller/view/3298210/]Gix Heavy Flail vs. Sledge (1d20+9=13, 3d6+5=16)[/url] Miss (Sledge) (The Combat Advantage he had against Sledge is canceled out by Nic's previous hit.) [url=http://invisiblecastle.com/roller/view/3298211/]Gix's saving throw vs. ongoing fire damage (1d20=10)[/url] Gix saves vs. Fire[/sblock][sblock=Enemies]Gix: 70 damage taken, [COLOR="Red"]bloodied[/COLOR] AC-19 Fort-18 Ref-15 Will-16 Dragonborn Snipers: AC-19 Fort-15 Ref-18 Will-16 Dragonborn Brigand: AC-19 Fort-18 Ref-15 Will-16 Warwing Drake: AC-19 Fort-18 Ref-16 Will-16 **Dragonborns gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: 28/38 hp 3/6 surges remaining Mallick: 43/47 hp [COLOR="Red"]0[/COLOR]/6 surges remaining Nicodemus: 53/55 hp [COLOR="Red"]2[/COLOR]/10 surges remaining Used: [COLOR="Gray"]Martyrs Retribution[/COLOR] Used: [COLOR="Gray"]Talon Amulet[/COLOR] Sledge: [COLOR="Red"]30[/COLOR]/61 hp, ongoing 5 poison damage, [COLOR="Red"]bloodied[/COLOR] 6/12 surges remaining Used: [COLOR="Gray"]Bedeviling Assault[/COLOR][/sblock] [/QUOTE]
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