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<blockquote data-quote="bluesfella" data-source="post: 5755616" data-attributes="member: 98561"><p>[gm]Jonathan, be careful when insulting a dragonborn's mother...they have a Matriarchal society, and that's quite offensive to them![/gm]The rider, distracted by the paladin's challenge, steers the drake to turn back from the dwarf and attack Nicodemus. He tells the drake <span style="color: Yellow">"Easy, Razorwing...you will have your little snack. But first, we must deal with this insolent one!"</span> The drake bites at him, but only leaves a large scratch on his shield, as Nicodemus blocks the attack. The rider then tries a risky feint to fool Nicodemus into lowering his guard. The feint seems to work, as Nicodemus brings his shield around in the wrong direction, but the brigand's flail instead gets tangled up by the paladin's sword.</p><p></p><p>He shouts out in frustration<span style="color: Yellow"> "Snipers! Take out the armored one! Now!"</span> The drake and his rider both withdraw a short distance to give the snipers full view of their quarry.</p><p></p><p>Both snipers let loose their arrows at Nicodemus, and both arrows sink deep into the paladin's armor.</p><p></p><p>Both snipers begin to re-position themselves. Sniper #1 moves up closer to the doorway, and Sniper #2 takes a step out to get a better view of the battlefield.[sblock=Map][gm]I have split the maps up into ground-only and aerial-only to make it easier to tell which character is where.[/gm]<img src="http://img408.imageshack.us/img408/9901/tower3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>A red dot means that character is bloodied.</p><p></p><p>The snipers are both 100 ft. up in the doorway area of the tower. They both have superior cover. (-5 to ranged attacks from the ground)</p><p></p><p>Any square on the ground that contains 25-50% debris is considered Difficult Terrain.</p><p>Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb.</p><p></p><p>Trees provide cover as normal.[/sblock][sblock=Aerial Map][gm]Important: The boulder path is all difficult terrain. If you take damage while on the floating path, you will need to make a DC 10 Acrobatics check to avoid slipping over the edge.[/gm]</p><p><img src="http://img14.imageshack.us/img14/826/towerpath3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Enemy Actions]<a href="http://invisiblecastle.com/roller/view/3309532/" target="_blank">Bite vs. Nic (1d20+10=15, 1d10+4=9)</a> Miss (Nicodemus)</p><p><a href="http://invisiblecastle.com/roller/view/3309535/" target="_blank">Bluff check vs. Nic's passive insight (1d20+9=23)</a> Dragonborn brigand makes a feint (bluff check) to gain combat advantage against Nic (success)</p><p><a href="http://invisiblecastle.com/roller/view/3309542/" target="_blank">Vicious Strike vs. Nic (1d20+8+2=11, 3d6+5=14)</a> Miss (Nic)</p><p>Drake and rider both shift back 1</p><p><a href="http://invisiblecastle.com/roller/view/3309561/" target="_blank">Sniper 1 vs. Nic (1d20+11=26, 1d10+4=12)</a> Hit for 12 damage (Nicodemus)</p><p><a href="http://invisiblecastle.com/roller/view/3309562/" target="_blank">Sniper 2 vs. Nic (1d20+11=24, 1d10+4=10)</a> Hit for 10 damage (Nicodemus)[/sblock][sblock=Enemies]Brigand: (undamaged)</p><p>AC-19</p><p>Fort-18</p><p>Ref-15</p><p>Will-16</p><p></p><p>Warwing Drake: (28 damage taken)</p><p>AC-19</p><p>Fort-18</p><p>Ref-16</p><p>Will-16</p><p></p><p>Dragonborn Snipers: (#1: 21 damage taken, #2: undamaged)</p><p>AC-19</p><p>Fort-15</p><p>Ref-18</p><p>Will-16</p><p></p><p>**Dragonborns gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: 28/38 hp</p><p>3/6 surges remaining</p><p>Used: <span style="color: Red">Distract</span></p><p></p><p>Mallick: <span style="color: Red">22</span>/47 hp, <span style="color: Red">bloodied</span></p><p><span style="color: Red">0</span>/6 surges remaining</p><p>Used: <span style="color: Red">Shadow Wasp Strike</span></p><p></p><p>Nicodemus: <span style="color: Red">21</span>/55 hp</p><p><span style="color: Red">2</span>/10 surges remaining</p><p>Used: <span style="color: Gray">Martyrs Retribution</span></p><p>Used: <span style="color: Gray">Talon Amulet</span></p><p></p><p>Sledge: 60/61 hp</p><p>6/12 surges remaining</p><p>Used: <span style="color: Gray">Bedeviling Assault</span>[/sblock]</p></blockquote><p></p>
[QUOTE="bluesfella, post: 5755616, member: 98561"] [gm]Jonathan, be careful when insulting a dragonborn's mother...they have a Matriarchal society, and that's quite offensive to them![/gm]The rider, distracted by the paladin's challenge, steers the drake to turn back from the dwarf and attack Nicodemus. He tells the drake [COLOR="Yellow"]"Easy, Razorwing...you will have your little snack. But first, we must deal with this insolent one!"[/COLOR] The drake bites at him, but only leaves a large scratch on his shield, as Nicodemus blocks the attack. The rider then tries a risky feint to fool Nicodemus into lowering his guard. The feint seems to work, as Nicodemus brings his shield around in the wrong direction, but the brigand's flail instead gets tangled up by the paladin's sword. He shouts out in frustration[COLOR="Yellow"] "Snipers! Take out the armored one! Now!"[/COLOR] The drake and his rider both withdraw a short distance to give the snipers full view of their quarry. Both snipers let loose their arrows at Nicodemus, and both arrows sink deep into the paladin's armor. Both snipers begin to re-position themselves. Sniper #1 moves up closer to the doorway, and Sniper #2 takes a step out to get a better view of the battlefield.[sblock=Map][gm]I have split the maps up into ground-only and aerial-only to make it easier to tell which character is where.[/gm][img]http://img408.imageshack.us/img408/9901/tower3.png[/IMG] A red dot means that character is bloodied. The snipers are both 100 ft. up in the doorway area of the tower. They both have superior cover. (-5 to ranged attacks from the ground) Any square on the ground that contains 25-50% debris is considered Difficult Terrain. Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb. Trees provide cover as normal.[/sblock][sblock=Aerial Map][gm]Important: The boulder path is all difficult terrain. If you take damage while on the floating path, you will need to make a DC 10 Acrobatics check to avoid slipping over the edge.[/gm] [IMG]http://img14.imageshack.us/img14/826/towerpath3.png[/IMG] [/sblock][sblock=Enemy Actions][url=http://invisiblecastle.com/roller/view/3309532/]Bite vs. Nic (1d20+10=15, 1d10+4=9)[/url] Miss (Nicodemus) [url=http://invisiblecastle.com/roller/view/3309535/]Bluff check vs. Nic's passive insight (1d20+9=23)[/url] Dragonborn brigand makes a feint (bluff check) to gain combat advantage against Nic (success) [url=http://invisiblecastle.com/roller/view/3309542/]Vicious Strike vs. Nic (1d20+8+2=11, 3d6+5=14)[/url] Miss (Nic) Drake and rider both shift back 1 [url=http://invisiblecastle.com/roller/view/3309561/]Sniper 1 vs. Nic (1d20+11=26, 1d10+4=12)[/url] Hit for 12 damage (Nicodemus) [url=http://invisiblecastle.com/roller/view/3309562/]Sniper 2 vs. Nic (1d20+11=24, 1d10+4=10)[/url] Hit for 10 damage (Nicodemus)[/sblock][sblock=Enemies]Brigand: (undamaged) AC-19 Fort-18 Ref-15 Will-16 Warwing Drake: (28 damage taken) AC-19 Fort-18 Ref-16 Will-16 Dragonborn Snipers: (#1: 21 damage taken, #2: undamaged) AC-19 Fort-15 Ref-18 Will-16 **Dragonborns gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: 28/38 hp 3/6 surges remaining Used: [COLOR="Red"]Distract[/COLOR] Mallick: [COLOR="Red"]22[/COLOR]/47 hp, [COLOR="Red"]bloodied[/COLOR] [COLOR="Red"]0[/COLOR]/6 surges remaining Used: [COLOR="Red"]Shadow Wasp Strike[/COLOR] Nicodemus: [COLOR="Red"]21[/COLOR]/55 hp [COLOR="Red"]2[/COLOR]/10 surges remaining Used: [COLOR="Gray"]Martyrs Retribution[/COLOR] Used: [COLOR="Gray"]Talon Amulet[/COLOR] Sledge: 60/61 hp 6/12 surges remaining Used: [COLOR="Gray"]Bedeviling Assault[/COLOR][/sblock] [/QUOTE]
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