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<blockquote data-quote="bluesfella" data-source="post: 5775000" data-attributes="member: 98561"><p><strong><em><span style="color: DarkRed"><span style="font-size: 15px">In the air:</span></span></em></strong></p><p><strong><em></em></strong></p><p>The remaining dragonborn sniper, after watching his comrade fall to his death, furrows his brow and says grimly <span style="color: Yellow">"You'll pay for that, little man."</span> He draws and fires, hitting Brocc square in the chest.[gm]Chris, roll an acrobatics check vs. falling (DC10). If you miss, roll 1d10 falling damage and you land prone on the rock below you at H11. Then roll an additional acrobatics check (DC10 again). If you fail again, then roll an additional 3d10 falling damage, and you'll land prone on the rock heap at G11.[/gm]</p><p></p><p><strong><em><span style="color: DarkRed"><span style="font-size: 15px">On the ground:</span></span></em></strong></p><p><strong><em></em></strong></p><p>As Sledge rushes forward to assist Nicodemus, the dragonborn reflexively brings his flail up to block, stopping the dwarf from causing any damage. He then retaliates and hits Sledge with his flail, causing a deep gash across the dwarf's chest that bleeds profusely.</p><p></p><p><span style="color: Yellow">"Ah, you brought a wee friend to play, eh shiny? You'll still have to deal with me yourself, boy!" </span> He shifts backwards to keep you from ganging up on him.[gm]Note: Keep in mind that Q3 is difficult terrain[/gm]</p><p>Mallick puts away his swords and draws out his bow. Nocking an arrow, he lets it fly at the brigand, but his utter exhaustion and the sweat in his eyes keeps him from hitting his target.</p><p>[sblock=Ground Map]<img src="http://img21.imageshack.us/img21/7274/tower7.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>A red dot means that character is bloodied.</p><p></p><p>Any square on the ground that contains 25-50% debris is considered Difficult Terrain.</p><p>Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb.</p><p></p><p>Trees provide cover as normal.[/sblock][sblock=Aerial Map][gm]Important: The boulder path is all difficult terrain. If you take damage while on the floating path, you will need to make a DC 10 Acrobatics check to avoid slipping over the edge. There are 9 rocks on the path, each 10 ft. higher than the previous one. So falling damage is 1d10 for each 10 ft. above ground level. If you are on the 2nd rock, it's 2d10, 3rd rock is 3d10, etc.[/gm]</p><p><img src="http://img215.imageshack.us/img215/1961/towerpath7.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Rolls]<a href="http://invisiblecastle.com/roller/view/3327522/" target="_blank">Longbow vs. Brocc (1d20+11=31, 1d10+4=13)</a> Crit for 14 damage! (Brocc)</p><p><a href="http://invisiblecastle.com/roller/view/3327564/" target="_blank">Heavy Flail vs. Sledge (1d20+8=23, 2d6+5=10)</a> Hit for 10 damage (Sledge)</p><p><a href="http://invisiblecastle.com/roller/view/3327602/" target="_blank">Longbow vs. Dragonborn Brigand (1d20+6=11, 1d10+2=8)</a> Miss (Brigand)[/sblock][sblock=Enemies]Brigand: <span style="color: Yellow">29 damage taken</span></p><p>AC-19</p><p>Fort-18</p><p>Ref-15</p><p>Will-16</p><p></p><p>Dragonborn Sniper #2: <span style="color: Yellow">11 damage taken</span></p><p>AC-19</p><p>Fort-15</p><p>Ref-18</p><p>Will-16</p><p></p><p>**Dragonborn gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: <span style="color: Red">7</span>/38 hp, <span style="color: Red">bloodied</span></p><p><span style="color: Red">2</span>/6 surges remaining</p><p>Used: <span style="color: Red">Distract</span></p><p></p><p>Mallick: <span style="color: Red">7</span>/47 hp, <span style="color: Red">bloodied</span>, Total Defense (+2 to all defenses)</p><p><span style="color: Red">0</span>/6 surges remaining</p><p>Used: <span style="color: Red">Shadow Wasp Strike</span></p><p></p><p>Nicodemus: <span style="color: Red">24</span>/55 hp, <span style="color: Red">bloodied</span></p><p><span style="color: Red">1</span>/10 surges remaining</p><p>Used: <span style="color: Gray">Martyrs Retribution</span></p><p>Used: <span style="color: Gray">Talon Amulet</span></p><p></p><p>Sledge: <span style="color: Red">27</span>/61 hp, <span style="color: Red">bloodied</span></p><p>6/12 surges remaining</p><p>Used: <span style="color: Gray">Bedeviling Assault</span>[/sblock]</p></blockquote><p></p>
[QUOTE="bluesfella, post: 5775000, member: 98561"] [B][I][COLOR="DarkRed"][SIZE="4"]In the air:[/SIZE][/COLOR] [/I][/B] The remaining dragonborn sniper, after watching his comrade fall to his death, furrows his brow and says grimly [COLOR="Yellow"]"You'll pay for that, little man."[/COLOR] He draws and fires, hitting Brocc square in the chest.[gm]Chris, roll an acrobatics check vs. falling (DC10). If you miss, roll 1d10 falling damage and you land prone on the rock below you at H11. Then roll an additional acrobatics check (DC10 again). If you fail again, then roll an additional 3d10 falling damage, and you'll land prone on the rock heap at G11.[/gm] [B][I][COLOR="DarkRed"][SIZE="4"]On the ground:[/SIZE][/COLOR] [/I][/B] As Sledge rushes forward to assist Nicodemus, the dragonborn reflexively brings his flail up to block, stopping the dwarf from causing any damage. He then retaliates and hits Sledge with his flail, causing a deep gash across the dwarf's chest that bleeds profusely. [COLOR="Yellow"]"Ah, you brought a wee friend to play, eh shiny? You'll still have to deal with me yourself, boy!" [/COLOR] He shifts backwards to keep you from ganging up on him.[gm]Note: Keep in mind that Q3 is difficult terrain[/gm] Mallick puts away his swords and draws out his bow. Nocking an arrow, he lets it fly at the brigand, but his utter exhaustion and the sweat in his eyes keeps him from hitting his target. [sblock=Ground Map][img]http://img21.imageshack.us/img21/7274/tower7.png[/IMG] A red dot means that character is bloodied. Any square on the ground that contains 25-50% debris is considered Difficult Terrain. Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb. Trees provide cover as normal.[/sblock][sblock=Aerial Map][gm]Important: The boulder path is all difficult terrain. If you take damage while on the floating path, you will need to make a DC 10 Acrobatics check to avoid slipping over the edge. There are 9 rocks on the path, each 10 ft. higher than the previous one. So falling damage is 1d10 for each 10 ft. above ground level. If you are on the 2nd rock, it's 2d10, 3rd rock is 3d10, etc.[/gm] [IMG]http://img215.imageshack.us/img215/1961/towerpath7.png[/IMG] [/sblock][sblock=Rolls][url=http://invisiblecastle.com/roller/view/3327522/]Longbow vs. Brocc (1d20+11=31, 1d10+4=13)[/url] Crit for 14 damage! (Brocc) [url=http://invisiblecastle.com/roller/view/3327564/]Heavy Flail vs. Sledge (1d20+8=23, 2d6+5=10)[/url] Hit for 10 damage (Sledge) [url=http://invisiblecastle.com/roller/view/3327602/]Longbow vs. Dragonborn Brigand (1d20+6=11, 1d10+2=8)[/url] Miss (Brigand)[/sblock][sblock=Enemies]Brigand: [COLOR="Yellow"]29 damage taken[/COLOR] AC-19 Fort-18 Ref-15 Will-16 Dragonborn Sniper #2: [COLOR="Yellow"]11 damage taken[/COLOR] AC-19 Fort-15 Ref-18 Will-16 **Dragonborn gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: [COLOR="Red"]7[/COLOR]/38 hp, [COLOR="Red"]bloodied[/COLOR] [COLOR="Red"]2[/COLOR]/6 surges remaining Used: [COLOR="Red"]Distract[/COLOR] Mallick: [COLOR="Red"]7[/COLOR]/47 hp, [COLOR="Red"]bloodied[/COLOR], Total Defense (+2 to all defenses) [COLOR="Red"]0[/COLOR]/6 surges remaining Used: [COLOR="Red"]Shadow Wasp Strike[/COLOR] Nicodemus: [COLOR="Red"]24[/COLOR]/55 hp, [COLOR="Red"]bloodied[/COLOR] [COLOR="Red"]1[/COLOR]/10 surges remaining Used: [COLOR="Gray"]Martyrs Retribution[/COLOR] Used: [COLOR="Gray"]Talon Amulet[/COLOR] Sledge: [COLOR="Red"]27[/COLOR]/61 hp, [COLOR="Red"]bloodied[/COLOR] 6/12 surges remaining Used: [COLOR="Gray"]Bedeviling Assault[/COLOR][/sblock] [/QUOTE]
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