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<blockquote data-quote="bluesfella" data-source="post: 5783346" data-attributes="member: 98561"><p>[gm]OH NOES! Brocc has been knocked off the floating path and is lying prone on the mound of rocks at G11. He made his first save, but he is not out of danger yet. He is at -12 hp. If he hits -19 hp, he dies.</p><p></p><p>He will keep making death saving throws until one of you stabilizes him. Here are the relevant rules entries.[/gm][sblock=Death and Dying]Dying: When your hit points drop to 0 or fewer, you fall unconscious and are dying. Any additional damage you take continues to reduce your current hit point total until your character dies.</p><p></p><p>Death Saving Throw: When you are dying, you need to make a saving throw at the end of your turn each round. The result of your saving throw determines how close you are to death. </p><p>Lower than 10: You slip one step closer to death. If you get this result three times before you take a rest, you die.</p><p>10–19: No change.</p><p>20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges, your condition doesn’t change.</p><p></p><p>Death: When you take damage that reduces your current hit points to your bloodied value expressed as a negative number, your character dies.[/sblock][sblock=Healing the Dying]When you are dying, any healing restores you to at least 1 hit point. If someone has stabilized you using the Heal skill but you receive no healing, you regain hit points after an extended rest.</p><p></p><p>HEALING A DYING CHARACTER</p><p></p><p>Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.</p><p></p><p>Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying. (You are still prone until you take an action to stand up.)[/sblock][sblock=Heal Skill]FIRST AID</p><p>Make a Heal check to administer first aid to a subject.</p><p></p><p> Action: Standard action. The subject must be adjacent to the creature performing first aid.</p><p> DC: The DC depends on which of the following tasks the creature attempts.</p><p> </p><p>Grant Second Wind (DC 10): The subject can use its second wind, if available, without taking an action. The subject doesn’t gain the defense bonus normally granted by second wind, but still gains any other benefits associated with its second wind, such as a benefit granted by a class feature or a feat.</p><p> </p><p>Grant a Saving Throw (DC 15): The subject can either make a saving throw immediately or gain a +2 bonus to a saving throw at the end of its next turn.</p><p> </p><p><strong>Stabilize the Dying (DC 15): If the subject is dying, the subject stops making death saving throws until it takes damage. Being stabilized does not change the subject’s current hit point total.</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="bluesfella, post: 5783346, member: 98561"] [gm]OH NOES! Brocc has been knocked off the floating path and is lying prone on the mound of rocks at G11. He made his first save, but he is not out of danger yet. He is at -12 hp. If he hits -19 hp, he dies. He will keep making death saving throws until one of you stabilizes him. Here are the relevant rules entries.[/gm][sblock=Death and Dying]Dying: When your hit points drop to 0 or fewer, you fall unconscious and are dying. Any additional damage you take continues to reduce your current hit point total until your character dies. Death Saving Throw: When you are dying, you need to make a saving throw at the end of your turn each round. The result of your saving throw determines how close you are to death. Lower than 10: You slip one step closer to death. If you get this result three times before you take a rest, you die. 10–19: No change. 20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges, your condition doesn’t change. Death: When you take damage that reduces your current hit points to your bloodied value expressed as a negative number, your character dies.[/sblock][sblock=Healing the Dying]When you are dying, any healing restores you to at least 1 hit point. If someone has stabilized you using the Heal skill but you receive no healing, you regain hit points after an extended rest. HEALING A DYING CHARACTER Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point. Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying. (You are still prone until you take an action to stand up.)[/sblock][sblock=Heal Skill]FIRST AID Make a Heal check to administer first aid to a subject. Action: Standard action. The subject must be adjacent to the creature performing first aid. DC: The DC depends on which of the following tasks the creature attempts. Grant Second Wind (DC 10): The subject can use its second wind, if available, without taking an action. The subject doesn’t gain the defense bonus normally granted by second wind, but still gains any other benefits associated with its second wind, such as a benefit granted by a class feature or a feat. Grant a Saving Throw (DC 15): The subject can either make a saving throw immediately or gain a +2 bonus to a saving throw at the end of its next turn. [B]Stabilize the Dying (DC 15): If the subject is dying, the subject stops making death saving throws until it takes damage. Being stabilized does not change the subject’s current hit point total.[/B][/sblock] [/QUOTE]
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